So I now run a modded Minecraft server.
The IP is: mc.gameliberty.club
Modpack: https://www.technicpack.net/modpack/king-of-engines.144431
@sjw true
@matrix Ah, RIP.
@sjw I can't set it to false, because there is no way of verifying your identity on a modded server. I can't use Bukkit and a plugin, because it breaks mods.
@matrix Why do you need to verify the identity? TeamExtreme ran a server for years that didn't verify with Mojang until they shut down on Megumin's birthday least year without much issue.
Also, trying to go to their old website just proves my point about namecheap http://teamextrememc.com
@sjw
It does not have to be with Mojang.
There just needs to be a way to tell if the client connecting under a certain name is actually who they claim to be and using your Mojang account is the easiest and most care free.
@matrix It also requires you to have a Mojang account. The same could be said about logins for a website. Yeah, you could security store passwords yourself (which seems like a hard thing for people to do despite our being pretty easy) or you could just authenticate with Facebook. That'd be super easy and care free. Besides, who doesn't have a Facebook about, right?
@sjw
It's not the same thing, because the Mojang account is primarily there to verify that you actually bought the game, but I don't care about that.
I care that someone can't join under someone else's nick. Writing stuff for Minecraft isn't the same as writing a website plus I'm pretty sure that 3rd party login is even more work than just using your own.
@matrix@gameliberty.club Nigga, that's not an IP that's a domain
@sjw
You can set the A record to the IP and it works the same.
@matrix@gameliberty.club Depends on how technical we want to get
@sjw
To the end user it's the same.
@matrix Is online-mode set to true or false?