Does anyone know a good article that describes all anti-aliasing technologies? I keep forgetting which one does what, and I keep needing to search for references. I'd rather have 1 article bookmarked, that contains info and comparisons with all of them.
@matrix
That article seems pretty good. I don't need a deep rundown into the details of every technique, just enough description to remind me what the acronyms stand for. I sometimes think I know them, but then I see SMAA vs MSAA and my brain goes back to square one.
I managed to find a good article too, but it's not as neatly organized imo.
https://www.hardwaretimes.com/pc-graphics-settings-explained-msaa-vs-fxaa-vs-smaa-vs-taa/
P.S. Also for some reason when I see SSAO my brain jumps to SSAA.... I'm starting to hate these acronyms...
TAA, SMAA, FXAA, MSAA, MLAA, or SSAA, which one should you choose? Four options and this is just anti-aliasing we’re talking about here. Modern games include a slew…
www.hardwaretimes.com