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With Fedora 40 released, it's time to set our sights on Fedora 41!

Fedora 40 elections are starting with the nomination phase. Check it out if you're interested in running for the Fedora Council, Engineering Steering Committee, Mindshare Committee, or EPEL Steering Committee.

Fedora 41 has some deadlines coming up this summer, starting with infrastructure changes due on June 19.

Details on this and more: communityblog.fedoraproject.or

#Fedora #Linux #OpenSource

Are your photo backups *actually* private?

Privacy advocate @naomibrockwell explores the dangers of default Apple and Google photo backups, recommending Nextcloud as a top go-to solution to keep your photos private.

#WhoOwnsYourPhotos? #photobackup

youtu.be/n_kTzu8NEyg

Adding a resource page to collect all the #guix content together:

- installing / intro to guix
- installing common applications
- managing profiles
- using guix shell / dev environments
- packaging for guix
- community resources

futurile.net/resources/guix/

If you're interested in #functional and #declarative #programming and want to see how it works with #linux then there's plenty here. Or you're into #nix but would like to see how #guix uses #guile #scheme - there should be plenty here! 😃

New post in the #Guix packaging series! All about how inputs (libraries and utilities) that are needed to build a package are defined. Covers inputs, native-inputs and propagated-inputs. And, how to create your own package variants using modify-inputs - we slim down Weechat by 50% as a worked example 🎆

futurile.net/2024/03/29/guix-p

Not sure about how it compares to #nix, but for #guix this is a key area of packaging - hope all the examples make sense!

@hirad

If you're looking for a Neofetch replacement without that other junk i'd check out Fastfetch.

github.com/fastfetch-cli/fastf

@thelinuxcast

I ended up going with Fastfetch as my Neofetch replacement and so far like it.

FOSS FPS "Phantom Overload" was updated to version 0.3 recently. This update adds a new world type, a new phantom appearence, new settings, footstep sounds, and more. The code is licensed using GPLv3. The game was made using the FOSS Godot engine. It uses the Vulkan API. You can either build the game from source or download releases from Codeberg.

The main website for the project is here:

huitsi.net/#PhantomOverload

The source code is available on Codeberg:

codeberg.org/Huitsi/PhantomOve

The developer has a presence on Mastodon:

mastodon.gamedev.place/@Huitsi

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.