The F-Droid Board of Directors got an update with a few new faces, some remaining ones and one leaving.
With Fedora 40 released, it's time to set our sights on Fedora 41!
Fedora 40 elections are starting with the nomination phase. Check it out if you're interested in running for the Fedora Council, Engineering Steering Committee, Mindshare Committee, or EPEL Steering Committee.
Fedora 41 has some deadlines coming up this summer, starting with infrastructure changes due on June 19.
Details on this and more: https://communityblog.fedoraproject.org/fedora-ops-architect-weekly-7/
Are your photo backups *actually* private?
Privacy advocate @naomibrockwell explores the dangers of default Apple and Google photo backups, recommending Nextcloud as a top go-to solution to keep your photos private.
Adding a resource page to collect all the #guix content together:
- installing / intro to guix
- installing common applications
- managing profiles
- using guix shell / dev environments
- packaging for guix
- community resources
https://www.futurile.net/resources/guix/
If you're interested in #functional and #declarative #programming and want to see how it works with #linux then there's plenty here. Or you're into #nix but would like to see how #guix uses #guile #scheme - there should be plenty here! 😃
New post in the #Guix packaging series! All about how inputs (libraries and utilities) that are needed to build a package are defined. Covers inputs, native-inputs and propagated-inputs. And, how to create your own package variants using modify-inputs - we slim down Weechat by 50% as a worked example 🎆
https://www.futurile.net/2024/03/29/guix-package-structure-inputs/
Not sure about how it compares to #nix, but for #guix this is a key area of packaging - hope all the examples make sense!
✨ Help us test our new Manifest v3 Chrome browser extension ✨
Click the link below to learn more: https://community.bitwarden.com/t/help-us-test-our-new-manifest-v3-chrome-browser-extension/66338
FOSS FPS "Phantom Overload" was updated to version 0.3 recently. This update adds a new world type, a new phantom appearence, new settings, footstep sounds, and more. The code is licensed using GPLv3. The game was made using the FOSS Godot engine. It uses the Vulkan API. You can either build the game from source or download releases from Codeberg.
The main website for the project is here:
https://huitsi.net/#PhantomOverload
The source code is available on Codeberg:
https://codeberg.org/Huitsi/PhantomOverload
The developer has a presence on Mastodon:
I have been gaming since 1992 and building PCs since 2003. I enjoy Linux, supporting FOSS projects and am a tinfoil hat connoisseur.
Many FOSS projects rely on donations. If you have money to spare but don't know which to donate to take a look at the above links on Ko-fi, Github, and Open Collective. Anything on there that I have sponsered or contributed to is something I have found to be worthy.