Fucking C++ can this language just go fucking die (and no, not to be replaced by Rust, which is somehow even worst)
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@lanodan But you can make asset flipped Unity games and make tons of money.

@xianc78 I'll take having to build my own engine over 99% of the game engines out there.

Löve, Blender and pygame might be the only ones I would consider.

@lanodan MonoGame is not an engine. It's a framework. It's an open-source implementation of XNA. I use it.

I used to use Pygame, but Python is way to slow.

@xianc78 > Framework

Even worse, all of them can get the fuck out, I am the one which should own main() (and _start() if need be)

@lanodan Well, it's the tool that works for me right now. Admittedly C# is a guilty pleasure for me because I know how frowned upon it is.

I honestly would use Go for gamedev if it's GC was more suitable for it. I just don't want to fuck with memory management and dangling pointers.

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