@lanodan Get replaced by C#.
@lanodan There's also Godot and MonoGame.
@lanodan MonoGame is not an engine. It's a framework. It's an open-source implementation of XNA. I use it.
I used to use Pygame, but Python is way to slow.
@lanodan
*too
@xianc78 > Framework
Even worse, all of them can get the fuck out, I am the one which should own main() (and _start() if need be)
@lanodan Well, it's the tool that works for me right now. Admittedly C# is a guilty pleasure for me because I know how frowned upon it is.
I honestly would use Go for gamedev if it's GC was more suitable for it. I just don't want to fuck with memory management and dangling pointers.