gamedev 

Worked more on the level editor. I got a basic HUD displaying the current tile. Still, no objects or saving/loading.

gamedev 

Added object placing. Still need to add saving/loading so it can be a true level editor.

gamedev 

Finally got saving to work. You still can't load files in the level editor, but now you can load the levels in game. Once I implement loading files, I need to work on being able to change properties of game objects and the ability to change the tileset, BGM, and level boss.

gamedev 

Got file loading (partially) implemented (only loads a few objects). I also need to implement custom filenames (it currently only saves/loads as "level.xml").

gamedev 

Now you can change the tileset in the editor just by pressing X. It switches from space to ground. This also means I can edit space levels now.

I've included more object loading. I just need to implement one more in-game object.

gamedev 

Didn't make any progress on the game or level editor today outside of a few trivial bug fixes (was busy with other stuff), but I would like to thank everyone for the complements. I haven't received that much positive feedback before (mostly because I never showcase anything). It really feels much better than obsessing over politics and culture war shit.

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gamedev 

So, I've added a moon/barren planet tileset to the editor (which I'm not going to show because it's not finished) and I'm currently working on a text input box to enter the filenames when saving/loading levels. But I've been really busy with work/school for the past couple of days. I don't know when I will have more free-time.

This is exactly why I wish I did more programming back in high school but running cross-country and track while also playing in orchestra drained me and it was even worse in college because I'm a full-time student with a part-time job.

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