gamedev
I've changed the ocean tiles for the alien planet tileset from red to yellowish green (trying to make it look like some kind of acid) because the bullets and the player's crosshair blended in with the red oceans. I originally wanted to make the oceans yellow (color of sulfuric acid which could be an alternative to water for alien life forms) but the yellow oceans would've looked too similar to the sand tiles.
gamedev
I wasn't going to make anymore bosses, but since I have 8 levels, I need to have 8 bosses unless I want to have a repeated boss. I decided to make it ones of those shmup bosses where you have to destroy their shield (which has orbiting generators) in order to damage it.
No gameplay screenshots because I only got the class definitions started.
gamedev
Finally swapping the placeholder music with free to use music. (Which I can't show because I can't get OBS to record audio)
A lot of the music I find doesn't fully fit with the level but I'm trying my best to find music that fits as closely as possible.
Also, reminder that if you are a music composer and have scores laying around, consider uploading them to sites like OpenGameArt so other people can use them.
gamedev
@beardalaxy I just used the player ship sprite. I don't know what size your character sprites are but if the height and width are the same, then you could just use your main character's sprite. You could also just use a sprite for a key item in the game.
gamedev
@xianc78 yeah I'll probably go with the key item