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@beardalaxy I prefer blurry N64 textures over the texture warping that the PS1 had, but that's just a preference.

I wonder if N64 homebrew developers can now take advantage of much larger ROM sizes and have decent textures along with things like FMV.

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@xianc78 yeah i like the blurry texture look for n64 games but the sharp look for ps1 games. i'm okay with the affine texture mapping of ps1 with all of its wobbly goodness but i do like it the most when put through something like pgxp to eliminate that.

iirc, there are actually limitations on texture sizes/colors/etc on n64. there are some devs that would stitch multiple textures together to create one "big texture" because of that. so you could have more textures to create the look of better textures these days, but you couldn't actually have better textures unless you were still utilizing the same hardware with more modern tools, similar to what kaze emanuar does.

@beardalaxy
>iirc, there are actually limitations on texture sizes/colors/etc on n64. there are some devs that would stitch multiple textures together to create one "big texture"

That's what I was talking about, but cartridge space limits that option. The blurry textures are from the limited space in the texture cache and the bilinear filtering which prevents it from looking pixelated.

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