@beardalaxy Are you talking about the pseudo-3D dungeons? I'm just talking about the science fantasy setting.
@xianc78 it's funny you mention this though, because before making God's Disdain, back in high school, i was working on a game called Space Heroes. it was about a group of brilliant teenagers who were recruited to work at the United Alliance Space Colony to defeat an alien menace that destroyed a UA ship. it didn't get too far, like most of older projects, but i still have all of the files haha.
in particular, there was a guy who made the music for the game who went HARD and he did it all for free. kind of sad i let him down. no idea where he's at now, can't find anything about him online and the place we talked is gone now.
that's one of the biggest reasons i've been wanting to get God's Disdain done. so many people worked on it man, gave their time to it on my behalf. don't wanna' let them down and let their work go to waste like i did with a bunch of other people in high school when i had no idea what i was doing.
@beardalaxy It's not like Phantasy Star unless in incorporates both science AND magic.
@xianc78 speaking of rpg maker music though lol, do you remember when i was saying that i made a whole soundtrack for another game i was working on for a bit after high school but i had lost the soundtrack for it? well, i just found the files! not the full versions unfortunately, but they were more or less just the loops repeated anyway. might upload them to opengameart since i definitely won't be using them.
@beardalaxy Your high school/teenage years are kind of the worse time to work on personal projects, IMO because you don't realize how little you know about time management and the dedication it takes to work on them. I was making games back in high school too, but by my current standards, they look unfinished and broken. I even named them after their genres because they were all just practice games for something even bigger, which never happened.
My school didn't give that much homework (they were actually against that), but both of my parents were education advocates and wanted us to participate in extra-circular activities which while I enjoyed, drained me mentally.
@xianc78 for me, it was just that i always had new ideas that i wanted to work on so i'd just jump ship when a new idea struck my fancy. it's a problem a lot of creatives have and i've had that issue multiple times working on God's Disdain too, but i've just had to more or less push through and keep working on it because i knew if i stopped i'd feel super bad. but i'm glad i went through it because man, i'm proud of the end result.
@beardalaxy The faux-3D dungeons are just like those faux-3D games were you just see a static, first-person image of your field of view, depending on what kind of tile you are on. The only difference is that they added an animation when moving from tile to tile instead of just showing the next image. Later games dropped it, which was for the better IMO as this method was limited to maze-like dungeons.
I remember someone trying to make a Phantasy Star V in RPG Maker but I don't think the person went anywhere with that. In fact, I don't think I've ever seen a fanmade Phantasy Star V that was ever finished. The series (and I'm talking about the original series) doesn't have the same devotion as something like Earthbound where a group of people would literally spend a decade and a half making a fan-sequel that later became a spiritual successor.
I have something planned that is similar to the original Phantasy Star games, but it's not a spiritual successor because it's a Zelda clone. Also, the cast will all be aliens instead of future humans or humans from another planet. It will be Phantasy Star inspired only by the science fantasy setting.
@xianc78 yeah, the dungeons. that makes sense though lol. i can't think of any immediately off the top of my head. i'd check rpgmaker.net but they're down at the moment, experiencing some difficulties after their server host finally shut down after being on life support for years.