Just started programming on my next game dev project. Right now, I only have movement and the gravity flipping mechanic implemented, but more is to come!
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Added platforms to the code.
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You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.
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Shooting has now been implemented.
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Game now loads level from a file.
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First enemy has been implemented.
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Enemies can now be upside down.
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Knockback has been implemented.
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Scrolling camera has been implemented.
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Enemies now turn around when on edge of platforms.
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Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.
I guess this is a Metal Storm clone now.
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Added an enemy that shoots at intervals.
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Bullets now do knockback.
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Multiple levels have been implemented.
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Player shooting now has sound.
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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.
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Death animations for enemies has been implemented.
The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.
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Tile-set has now been implemented.
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Enemy hit sounds have now been implemented.
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I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.
Gravity flipping is still going to be a core-mechanic, regardless.
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Items and health bar have now been implemented.
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Gravity switches now have sound effects.
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Added a new bullet type: fireballs. They bounce for a number of times before going away.
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Added power-ups to change the current gun state.
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Finally got text to render in the HUD.
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Added a main menu.
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Added a pause state as well. This is the first time I'm using an object-oriented state machine instead of a switch statement. Something that has been long overdue.
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Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.
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I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.
Let me know if you like the idea or not.
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Added a pause menu.
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Added a new enemy that just moves up and down.
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Added a giant "Paused' text to the pause menu.
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@get They're just placeholders.
why does it say "life" and not "mans"?
Doors now have sound effects.
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