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gamedev 

Create a life capsule, which increases your max hp and a new enemy that takes 3 hits to kill.

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gamedev 

Rearranged the UI. The health bar is now on the left. Looks much more natural.

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gamedev 

Added an actual health bar. I probably should move it before the key counter because it looks weird the way it is right now.

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gamedev 

Added a second enemy class. This one takes two hits to kill, while the first one now only takes one hit to kill.

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gamedev 

Door now has a sound effect.

I've also realized that the way I'm storing assets in RAM is inefficient (I've actually knew that since the beginning but I haven't bothered to fixed it). I need to implement an asset manager class and have each object store pointers to said assets. Right now, each object stores entire textures/sounds when they should be storing pointers instead.

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