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gamedev 

Enemies can now drop keys if set to do so.

I was also experimenting with tile colors. I thought a light blue/cyan would be an interesting color for the tiles. I was expecting a bathroom-like aesthetic but it ended up looking like an ice cave instead.

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gamedev 

I've changed the way how doors and keys work. Now you have colored locks and you need that colored key in order to unlock it (much like in Doom).

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