gamedev Show more
I think I solved the problems with car physics and collision which is to keep track of the car's position of the previous frame. Up until now, I've been using an object's velocity to handle directional collisions.
#gamedev #sfml
Why does programming car physics have to be so hard?
Added a bumper car. You can't shoot it, only bump it off the road.
#gamedev #SFML
You are suffering only because your great-grandparents didn't resist.
Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.