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gamedev 

I've also allowed the changing of the x coordinate where the player character starts.

Not pictured, but I'm also working on an additional enemy. This one lays mines if the player is behind it.

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gamedev 

Work a lot on the level editor. I've added edge tiles, but this caused a problem with the level format because the number of tiles is now in the double digits and I was using two digits in the tile maps. The first determined if the tile was drivable or not and the second was the index of each tile. I had to make the tile maps triple digits now because of that.

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gamedev 

Huge update to the level editor. Both saving and loading have been implemented along with a simple menu for selecting the level you want to edit. I've also added the power-up crates to the editor. Now it is actually usable.

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