It is confirmed. #Milei is indeed controlled opposition.
https://www.weforum.org/people/javier-gerardo-milei/
https://web.archive.org/web/20231120034148/https://www.weforum.org/people/javier-gerardo-milei/
gamedev
Added support for horizontal scrolling levels. Given, that this game is somewhat Kid Icarus-inspired and Kid Icarus did include horizontal levels, I decided I might as well include them.
Including this was a pain as I didn't originally planned to include this. I still haven't included this in the level editor yet, but I think I could get it done. I just feel like the game should be more than about some character jumping all the way to the sky.
gamedev
Reconfigured the level editor to support the new format. I've also added a way to change the tile behavior and view the behavior of each tile in the editor. Tiles without an overlay are background tiles. Yellow represents solid tiles. Dark blue are platform tiles (ones where you can jump to from the bottom). Tiles with red overlays are spike tiles.