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The Japanese-only N64 port of SimCity 2000 (not to be confused with SimCity 64, which was for the 64DD) is probably the most bizarre port of a video game I have ever played. It of course, weebs-up an originally American game by adding things like anime cutscenes and a dating sim, but it also adds a sci-fi story arc to what was originally an open-ended city builder.

Basically, you start off building you city until scientists discover an asteroid heading towards your city. If you get a high enough population, by 2015, some benevolent aliens presumably relocate your entire city (including the buildings and literal landscape) into a space-ship. There are even minigames where you battle evil aliens on your multi-generational journey across the stars. Once you reach a population of 1 million people, the generation ship carrying your city lands on a habitable planet where you can unlock a free-play mode.

There are also things like a horse-betting minigame and some minigame where you try to create some GMO crops. Though I do have to admit that the BGM for the space attack minigame is really good.

fi.zophar.net/soundfiles/ninte

But yeah, I can clearly see why it wasn't localized, but I actually do find the idea of a story-driven city-builder quite interesting. It kind of makes sense for a console game where people expect an actual goal.

gamedev 

Created a horizontal sky level. I'll probably have this level come after the vertical mountain climbing level.

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Masahiro Sakurai just uploaded a video showing off "top-secret" Game & Watch dev material sources, but these aren't special or secret at all. You can easily see these patterns by looking at the LCD screen at an angle.

I'm just about done with watching Youtube videos for good, even with alternative front-ends because this is the kind of shit people are making.

gamedev 

In the level editor, I had to change the camera controls from the arrow keys to WASD because the left and right keys were giving me segmentation faults for whatever reason. Luckily, I can still use arrow keys in the actual game.

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Oracle is a fucking terrible company. They are the only one I know of that charges over a thousand dollars for a training course.

Milei trash talking leftists honestly reminds me of Luciano from OAG and 8chan/v/.

gamedev 

Added support for horizontal scrolling levels. Given, that this game is somewhat Kid Icarus-inspired and Kid Icarus did include horizontal levels, I decided I might as well include them.

Including this was a pain as I didn't originally planned to include this. I still haven't included this in the level editor yet, but I think I could get it done. I just feel like the game should be more than about some character jumping all the way to the sky.

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gamedev 

Added walkable cloud tiles for this particular level.

I have no idea what this game is going to be about. It probably will be a mix of sci-fi and fantasy, at the rate at this thing is going.

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gamedev 

I realize that I didn't include support to change the background color in the level editor, so here it is. It is done by pressing the left control key.

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gamedev 

Now here is a level I can make now that the format supports background tiles.

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