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gamedev 

Tweaked the range to be more reasonable. Ideally it should be within stabbing distance.

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gamedev 

Got the enemy to attack when the player is at most, 4 tiles away from the player and is facing the player. Though admittedly, it should be lower. I was just testing the conditions and I will lower the range to make it more reasonable.

I also got the hitbox to change size during the attack, but that's not demonstrated in this recording.

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gamedev 

Added a new enemy. It attacks when in line of sight of the player. It still needs tweaking. The placeholder spritesheet has unequal sizes for the sprites.

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If only he lived long enough maybe I could see this happening.

Huge idea I just came up with 

So, I was thinking about housing the prototype kiosk in something like a PiCade with a hole for the USB port drilled in. I think the PiCade would probably be the best fit for the prototype because I would like the thing to be coin operated if the owner chooses to do so.

I could probably write a UI in C++ with SFML. I would like the interface to be as user friendly as possible. It should be able to browse the files on the kiosk and the files the user has in on the flash drive and the user can then exchange files that way. I will probably write the software and test it on a regular computer first before building the actual prototype.

I honestly don't know how long this will take. I have other things to balance in my life of course, but this is something I would love to do. And if someone wants to beat me to it, go right ahead, make money off of it, take all the credit. I don't care. I feel like this is something worth making and I don't care who does it.

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They aren't freaking out about the all the debugging they have to do. They are freaking out because you are one of those people who adds the Greek Alphabet to math equations.

gamedev 

Added a Game Over and Title screen. Both are currently blank and are red and black respectively.

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