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gamedev 

The enemy now deflects bullets when facing the player and not attacking.

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Oh. It's that time of year again. Time to be lectured on the truth.

Tell me again, how are modern environmentalist different from Eco-fascists?

gamedev 

Tweaked the range to be more reasonable. Ideally it should be within stabbing distance.

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gamedev 

Got the enemy to attack when the player is at most, 4 tiles away from the player and is facing the player. Though admittedly, it should be lower. I was just testing the conditions and I will lower the range to make it more reasonable.

I also got the hitbox to change size during the attack, but that's not demonstrated in this recording.

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gamedev 

Added a new enemy. It attacks when in line of sight of the player. It still needs tweaking. The placeholder spritesheet has unequal sizes for the sprites.

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If only he lived long enough maybe I could see this happening.

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