gamedev
Added a UI bar at the bottom which displays the current tile. I also added a yellow outlined rectangle which represents the area that is actually seen in game. Since the player can walk to one side and appear at the other, I have to include tiles that appear offscreen, so naturally the editor window is larger than the actual game window. This outline shows what will actually be visible.
So, I can't compile my game or it's level editor on my Raspberry Pi even though it gives me no errors on my laptop (which is wearing out). This error doesn't make sense. It claims that there is either an error in either SFML or the C++ standard library itself. The line from the AssetManager.h file is mine and it's just the line that imports the graphics module in SFML. I've tried multiple C++ standards and it still gives me the same error.
What makes even less sense is that I've been working on a text-box demo that uses SFML (including the graphics library) but it works just fine.