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gamedev 

I'm now using triple digit values for each tile in the tile maps because I've added more tiles to the tileset and it gotten to the point that each tile needs a double digit value along with the single digit value that gives the behavior of each tile. Naturally this breaks compatibility with the levels of the older format and I have to convert them manually, and have the reconfigure the level editor as well, but that's the price you pay.

I didn't do it earlier because I didn't expect to use that many tiles. I then decided to include background tiles, so naturally that increases the amount of tiles in the tileset.

You may notice that these tiles are from Mario Bros and CaveStory. I do these as place holders, and I eventually create my own.

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gamedev 

Added background tiles.

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gamedev 

Levels can now have a blue background. Now you can have levels either in a cave or in the sky, I guess.

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gamedev 

Added a turret that shoots when in line of sight of the player. I will probably adjust the firing rate though.

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gamedev 

Actually creating levels in the editor now. I'm not the best level designer. I kind of create the level as I go and my editors aren't very robust, but make makeshift editors are much better than creating levels from a text-editor.

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gamedev 

Editor can now increase the height of the level by pressing the + key.

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gamedev 

Added an extra life.

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gamedev 

And here is the level in the editor.

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gamedev 

Created the first level in the editor and tested it in game.

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gamedev 

Editor can now change the direction the enemies are facing.

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gamedev 

Editor can now change the position of the player and exit.

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gamedev 

Editor can now delete objects.

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gamedev 

Editor now supports all current object. You may notice a bug in this recording after saving with the fourth enemy being in a lower y coordinate after reloading the file. That's due to the fact that this particular enemy is larger than the game's tile size. I'm working on this issue right now.

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gamedev 

Editor now saves objects (still only hearts).

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gamedev 

Game objects (only hearts) can now be placed in the editor. The editor now supports saving, but only the tiles.

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gamedev 

Level editor can now load levels, though it can only load the tiles and you still can't save.

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gamedev 

Added a UI bar at the bottom which displays the current tile. I also added a yellow outlined rectangle which represents the area that is actually seen in game. Since the player can walk to one side and appear at the other, I have to include tiles that appear offscreen, so naturally the editor window is larger than the actual game window. This outline shows what will actually be visible.

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gamedev 

It's been a while, but I finally decided to take the gamble and use my dying laptop to add the ability to change which tile to place in the editor.

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gamedev 

You can now place brick tiles in the level editor, but that's basically it for now.

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gamedev 

Level editor is now running, but it's nothing, but an all brick background. Bare with me!

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