Show newer

gamedev 

Added a locked door that appears before each exit room.

Show thread

gamedev 

Added the fourth tileset. I have know idea what this is supposed to be.

Show thread

gamedev 

Added an "ice level" tileset along with an accompanying track.

Show thread

gamedev 

Dungeon now has alternate tracks for different floors.

Show thread

gamedev 

Added an alternate tileset. I plan on having the tilesets change, the deeper you go.

Show thread

gamedev 

HUD now includes icons to indicated the items you have.

Show thread

gamedev 

Implemented pausing (something I have neglected for a while).

Show thread

gamedev 

Rearranging the HUD.

(No video this time because I only need a screenshot to demonstrate)

Show thread

gamedev 

Dungeon shops are fully functional. Though I will most likely move them to the center of their rooms and maybe add a merchant.

Show thread

gamedev 

Added a shield item which reduces the damage the player takes by half.

Show thread

gamedev 

Now, keys (using the coin sprite as a placeholder) are required to exit each floor.

Show thread

gamedev 

Improved the wall tiles. It looks SO much better now. It's actually starting to look like a game.

Show thread

gamedev 

Replaced the copyrighted, placeholder tiles with my own.

Show thread

gamedev 

Decided to add more rooms in the procedurally generated dungeons to add more variety. Sand rooms can now appear but they are functionally no different than floor tiles.

Show thread

gamedev 

Added a potion. It fully restores HP. I also plan on having this being one of the items sold in the shop.

Show thread

gamedev 

Added a white sword. It takes twice as much damage. I plan on including "rental shops" where you can buy temporary items like this white sword and they go away if the player dies.

Show thread
Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.