gamedev
@ne I also shaved off some pixels from the hitbox horizontally. I've noticed that Link's Awakening has smaller hitboxes than the sprites. It makes it much easier to fit the characters in 1 tile long corridors.
I cannot keep this to myself. There is a website (radio.garden) where you can listen to radio stations all over the world for free. No log in. No email address. Nothing.
When the site loads, you are looking at the globe. Slide the little white circle over the green dots (each green dot is a radio station) until you find one you like.
I have been listening to this station in the Netherlands and it absolutely slaps. I have no idea what they're saying but the music is fantastic.
@epic Normally, I use hozon.site, but it wouldn't archive that page for whatever reason, but I noticed that it's already archived on archive.org so I used that instead.
@epic I normally archive my sources regardless of the site.
@PhenomX6 I used to use toot. But I haven't in a while. Probably should go back to it.
gamedev
@ne Changed that just now. Thanks for the tip. This kind of stuff was much easier in MonoGame because C# had built in getters and setters. C++ on the other hand, makes it a bit more cumbersome.
@ChristiJunior @blockbot Not me.
@ne I'm only using it because of SFML.