@PurpCat @Kerosene @ChristiJunior @DocScranton Hasn't Friendship is Magic already ended and is now replaced with some Cal-Arts cartoon? I bet most of the remaining bronies would've moved on because they only ever cared about FIM and it's artstyle. The previous incarnations of MLP are fucking ugly compared to FIM.
@mac_ack @NEETzsche Governments can never bankrupt themselves thanks to central banking.
@NEETzsche @narada @Matty Another shutdown would mean that more small businesses will permanently close their doors.
@jeffcliff @ceo_of_monoeye_dating I bet you also think it was just a coincidence that people were doing terrorist attack exercises months before 9/11.
@ItsSkyDragonz That's just some distraction. This is what you need to be concerned about.
EVERYONE NEEDS TO PAY ATTENTION AND READ THIS!!!
The WEF is holding yet another table-top exercise for a "hypothetical" pandemic. This one claims to be 20x more fatal than COVID (whatever that means).
Remember that the WEF, Gates Foundation, and John Hopkins foundation participated in a similar exercise mere weeks before the first COVID outbreak. They are planning this shit well in advanced.
Share this as far and wide as possible! They might second guess doing this if more people are aware. Just imagine if more people were aware of the Event 201 exercises when the first COVID outbreak happened.
Please boost this post.
I tried my hand at a more traditional roguelike dungeon generator using this algorithm (https://roguebasin.com/index.php/Dungeon-Building_Algorithm). The results were more cave-like than I expected. It only uses rooms and corridors, but it doesn't really place them logically, only if it is right next to a wall.
I should try BSP dungeon generation next. It should give more "dungeon-like" maps.
https://roguebasin.com/index.php/Basic_BSP_Dungeon_generation
@binkle It's not about the amount of free time you have it's about how you spend it.
@Kerosene I wouldn't have a procedurally generated overworld unless it's a sandbox game or a 4X game. I do plan on making a Zelda-like game with roguelike elements though, but only the dungeons will be randomly generated.
@Kerosene Thanks, but if I implement it in an actual game, people will accuse me of being too lazy to write levels (a common response I see with the trend of including roguelike elements in games).
Decided to do more practice with procedural generation. For years I always put it off thinking it was too tough to make a dungeon generation algorithm, but then I decided that I could start of by creating Zelda-like dungeons given that the first Zelda game had dungeons using premade rooms that fit on a grid.
I wrote a simple dungeon generator in Java and here are the results. The generator does have a bias for L shaped dungeons though.
@icedquinn I can't believe that Notch is wasting his time on a simple number generator.