@PurpCat @weeble @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo Well I did remember the same group also making a game about running an oil tycoon. That game was a lot more political because you bribe governments and manipulate elections in the game. But I was also way too young to understand it and the concept of running an oil company was way too boring compared to something like a burger restaurant or an amusement park.
I even remember PETA games being on other websites. Everyone thought they were just funny, gory parodies of Cooking Mama when in reality, they were originally meant to promote "animal rights".
@PurpCat @weeble @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo At first I didn't know what you were talking about, until I looked it up and realize that it was rebranded as "Burger Tycoon" which I did play on AddictingGames. I was too young to care about politics so I didn't even knew it had anti-capitalist themes. But then again, I didn't really like the game because I always feel like tycoon games needed a save feature which that game lacked.
@PurpCat @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo People making games in engines that were totally unintended for fascinates me.
Same with people writing games in languages that are totally unintended for games. I would love to write a full-length game in such a language. Right now, COBOL seems like the best candidate.
@PurpCat @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo So no wonder they were able to use it for Backyard Baseball.
It makes me wonder if anyone else is using it as a general purpose game engine much like how a lot of people make non-RPG games in RPG Maker.
@PurpCat @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo I think people want to include minigames in their adventure games so maybe SCUMM already accommodates for that.
@PurpCat @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo I always found it mind-blowing that the 2D Backyard Sports games ran on SCUMM, something that it wasn't remotely intended for.
@coolboymew @PurpCat @nyanide @ElDeadKennedy @ooignignoktoo I bet NOBODY is preserving the little kid games and there doesn't seem to be much effort to preserve Shockwave games as there is for flash games.
I think there were also some pure HTML games (something like text-adventures with links) and even JavaScript games (pre-HTML5, just text and variables or changing the src on an image element).
@PurpCat @nyanide @coolboymew @ElDeadKennedy @ooignignoktoo I played those too. Those were the only full versions of HE games we had besides Backyard Baseball.
@coolboymew @PurpCat @nyanide @ElDeadKennedy @ooignignoktoo I was like 3-5 years old playing Blue's Clues games, but I can't remember what exactly I was playing. I think one of them was a shockwave game. You could fully explore Blue's neighborhood in first person. It was pretty mind blowing for a flash game.
I think most of the games allowed you to print something after completing them and I was really attached to the printer as a little kid. It was a tangible reward for something.
@coolboymew @PurpCat @nyanide @ElDeadKennedy @ooignignoktoo I kind of liked watching TV while being on the computer as a kid. I am pretty nostalgic for a lot of cartoons, but it wasn't really something I did exclusively.
Most of the flash and shockwave games I played as a kid were from Nick (Jr) and PBS Kids. So there's that.
@coolboymew @PurpCat @nyanide @ElDeadKennedy @ooignignoktoo I feel like that was more due to being a kid and living with other siblings who were watching TV while you were on the computer in the same room or something like that. I was never a TV person, but all my TV nostalgia comes from what my siblings were watching while I was in the same room.
#fedijobs #GetFediHired #lisp
I am contracting a Common Lisp hacker for low-level work of choice:
-better thread scheduler, coupled with bare NUMA awareness
-a compiler optimization, like moving type transformations into the backend or adding the peephole pass
-TLAB support (I have most of it written)
-Making the thing boot on real hardware with PCI device detection (i.e no skipping with no-detect or UEFI boot)
-Overall fixing the driver subsystem so things like specific device combinations in QEMU don't crash
-NVME driver (could re-use virtio-block code, probably needs the two before)
-basic GLSL->TGSI compiler (needed for Trial port)
-concurrency subsystem improvements
Will pay up to $300, XMR only (unless you live in CIS), can do upfront if you have reputationn