@coolboymew I can't believe Naughty Dog made their games in their own custom LISP dialect.
@Tadano Yes. It's designed for Mastodon but should work for Pleroma since it uses the same API.
@crunklord420 I can't believe it was almost a decade ago.
Our game only has about 2 hours of actual content, what can we do?
- Add a hundred survival systems that require almost constant player attention so it takes them 3 hours to play 10 minutes of the game
- add a randomized deck building system for the illusion of depth
- replace all handcrafted levels with procedural generation then call it a roguelike
@xenmen I've only ever seen it used for "prank malware". Like redirecting a shortcut to a script that creates endless dialog boxes.
It seems to be like Batch files but with GUI functionality slapped onto it.
Does anyone even use this shit? I see it mentioned all the time but it seems like nobody uses it.
@ryo
>So Nintendo Switch is perhaps the only console left worth developing for
You can still develop homebrew games for older consoles. There are tons of libraries for them. But consoles are pretty much dead to me. Yeah, there's Nintendo but I don't expect them to be worth supporting much longer, and you still have to follow and agree to their licensing agreements just to get your games on their.
I honestly think there is nothing wrong with staying PC-exclusive. If you can't game on PC then I don't know what to tell you. This isn't the 90s anymore where you have to configure a bunch of shit just to get your game working properly. Every computer has an HDMI port and every gamepad uses either USB or Bluetooth so you can easily play PC games console-style and we have handheld gaming PCs like the GPD Win and the Steamdeck for portable gamers, so I don't want to hear any excuses about "muh authentic experience".
And you don't need the latest hardware to have a good time. I still have a blast gaming on a toaster even if it means lowering the settings. This especially shouldn't be a concern when it comes to indie games.