@ryo @charliebrownau @thanius Someone already beat me to the punch at writing both a Golang and a C implementation. There is even a web-based client already.
@coolboymew The Zelda one makes you use the boomerang instead of a sword.
@ryo You think they're going to know how to access an onion link?
@ryo @charliebrownau @thanius It looks dead easy to write an implementation though. Probably something I can do when I have the time.
@ryo @charliebrownau @thanius
>twtxt
I didn't know what this was until I looked it up. I literally thought of the same idea a while back. Just have an RSS feed for microposts, but I thought nobody would use such a thing. I was wrong.
I also basically had the same idea of the Gemini project and dismissed it for the same exact thing.
@Duine Knew it.
@icedquinn @lanodan Well, at least you won't have any problems with any of my SFML games because I recently started using SFML, but I don't know if it supports motion controls.
@icedquinn @lanodan AFAIK Xbox never had any motion controls outside of the Kinect. Playstation had the six-axis with the PS3 and of course Nintendo had it in some form since the Wii.
Also, have you tried using the Switch Pro controller in a non-SDL application?
@icedquinn @lanodan Does this problem happen with other motion controllers? I never used any on PC. Currently, I use a wired Xbox One controller because I assume Microsoft stuff would work out of the box.
@ArdainianRight @n8 I just want to get at least one of them to play my latest game and write a hitpiece about it. Then, I can die happy.
@lanodan @icedquinn I don't see any announcement for SDL3 anywhere.