@cjd @k1tteh People without SSNs are generally locked to doing self-employments jobs or working under the table. Also, you need to find a bank or credit union that accepts other forms of identification such as a passport, but that assumes that you want to store money in a bank in the first place. As for healthcare, you are pretty much locked out of most health insurance providers, but alternatives exist like healthcare sharing ministries. Emergency rooms, by law, are not allowed to deny service if you don't have a SSN.
https://nationalnoticerecord.com/why-you-don-t-need-a-social-security-number/
@djsumdog It's fine for templates, but not the entire website. I like how at least ChatGPT never puts any third-party JS or CSS in the templates. Go to any site offering HTML5 templates, I assure you that 99% of them include third-party JS or CSS from the likes of Google and Meta.
I vibe-coded the HTML layout for the website for my game studio. You may notice that the site uses tables for layout, but that's because I explicitly told it to give it an early 2000s feel.
@frost No. I just put my company's full name as my itch.io username.
@gabriel Great, now we have to show gun store owners bottles of our own piss before buying guns.
It doesn’t have to be this way you know…and the Internet was NEVER meant to be that centralised!
Also, good to know who in crypto was ‘swimming naked’ all along…
https://edition.cnn.com/business/live-news/amazon-tech-outage-10-20-25-intl?post-id=cmgzdye9q00003b6ngdv69nyh
And it turns out that there is already an itch.io user with the username "Ioncom". It seems like the person only used it as a username though and never intended to release any games, but it sucks that the username is already taken. Probably should've checked to see if the name was already taken on itch.io before making it my company name.
I could just make my itch.io username "ioncomofficial" or something like that. I'm not changing the name of my company though. I'm too prone to the suck-cost fallacy for that to happen.
And to clarify, "libertarian animal rights" mean that the pet owner can abuse and/or slaughter their own pets because it is their property.
"IPTV Pirates May Soon Be Named and Shamed, Italian Minister Says"
I just want everyone to know that if I were in Italy I'd be in the process of investigating how I too could become an IPTV pirate.
There is nothing shameful about "pirating" content. If you want to be ashamed of something be ashamed that your not contributing more (either via financing or exertion of effort of some kind presumably) to the production of creative and useful content and software you use and enjoy.
Just because copyright is immoral and is enforced through the use of violence that is the state doesn't mean you can't be a economic contributor to the creative and software ecosystems.
Whether it be through purchasing of t-shirts from your favorite bands, donations where such options exist, or other means. We get fan emails daily from customers purchasing our products and in doing so they too are contributing to the development of free software. It's not immoral to charge for free software. Free software is about the freedom the user gets from being able to make changes, fix bugs, and being able to redistribute said changes to others. Whether or not you can make money from it is another matter, but the reality is yes, you can. Numerous companies and thousands of individuals make fiscal contributions to free software developers and organizations every day. Much of the development is funded by companies and individuals out of self-interest. It's not even necessarily a charitable act.
https://torrentfreak.com/iptv-pirates-may-be-named-and-shamed-italian-minister-says-251020/
This shit right here is what's holding me back on a Windows port of my game. I wrote my game using an older version of SFML (only because Linux repository managers are too lazy to update them). Now, I have to install an outdated version of MinGW and/or Code::Blocks on Windows or compile SFML manually myself.
To add insult to injury, simply upgrading to the latest version of SFML would also be tedious as the latest SFML builds also break compatibility, so there would be some code changes.
I do plan on releasing my game for Windows because it would be stupid not to, but this shit is tedious. I might move away from SFML and just use SDL like a normal human being because of this.