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I cannot keep this to myself. There is a website (radio.garden) where you can listen to radio stations all over the world for free. No log in. No email address. Nothing.

When the site loads, you are looking at the globe. Slide the little white circle over the green dots (each green dot is a radio station) until you find one you like.

I have been listening to this station in the Netherlands and it absolutely slaps. I have no idea what they're saying but the music is fantastic.

gamedev 

Horizontal scrolling with player movement has now been implemented.

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gamedev 

Now the camera vertically scrolls with the player's movement. Horizontal camera movement hasn't been implemented yet.

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C is the most secure programming language because if someone exploits my software i wont have to worry about it when they're dead :-)
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OH update on the person(s) who were harrassing me on Facebook under pseudonyms like "Chris Watson", "Theadore Kovacs" amongst others, turns out to have been John Angell, and possibly his twin Jake Angell. They are part of a local family from the Bruce Peninsula who are known for shady business practices.
They had a traumatic upbringing, likely from some kind of dysfunctional parenting strategies that afflicted their family, possibly due to high urban density or living in suburban slums on the margins of society.

If you see them, send them some love and smiles, and wish them well on their journey. May they open their hearts to God and let the creator work through them to cleanse them of their pain and suffering, helping them be kind to themselves and others.
xianc78 boosted
Fediverse! What would you like to hear on our anime podcast? What should we do after we finish FM's top 100 list?

Paging @coolboymew and @Fullmetal4456
xianc78 boosted
Top White House Covid Adviser Finally Reveals the Truth: 'There's No Study in the World That Show Masks Work'
https://nitter.nl/MerissaHansen17/status/1607759286662270976s
But any casual observer knew that already
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gamedev 

>sprites are automatically drawn based on their position (no manually drawing here).

Probably should clarify that. Sprites are manually drawn by calling the sf::RenderWindow.draw() method. It's just that sprites automatically have a set position and you can only draw based on that.

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gamedev 

Got a camera to work. It's manual but if I plan to actually finish this game, I would probably have it scroll based on the player's position and movement. You can also see that there are tiles outside of the camera bounds. Those were left in by mistake.

SFML has a built in camera called sf::View. It's pretty weird. I'm used to having a 2D camera origin being at the top-left corner just like sprites, but the origin is actually in the center which is something I need to get used to.

I mean, it's kind of justified because it also has support for rotation and zooming (things I have never used). I'm just used to implementing my own camera system and just drawing sprites based off of their positions and the camera offsets, but that not an option here because sprites are automatically drawn based on their position (no manually drawing here).

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