I cannot keep this to myself. There is a website (radio.garden) where you can listen to radio stations all over the world for free. No log in. No email address. Nothing.
When the site loads, you are looking at the globe. Slide the little white circle over the green dots (each green dot is a radio station) until you find one you like.
I have been listening to this station in the Netherlands and it absolutely slaps. I have no idea what they're saying but the music is fantastic.
gamedev
>sprites are automatically drawn based on their position (no manually drawing here).
Probably should clarify that. Sprites are manually drawn by calling the sf::RenderWindow.draw() method. It's just that sprites automatically have a set position and you can only draw based on that.
gamedev
Got a camera to work. It's manual but if I plan to actually finish this game, I would probably have it scroll based on the player's position and movement. You can also see that there are tiles outside of the camera bounds. Those were left in by mistake.
SFML has a built in camera called sf::View. It's pretty weird. I'm used to having a 2D camera origin being at the top-left corner just like sprites, but the origin is actually in the center which is something I need to get used to.
I mean, it's kind of justified because it also has support for rotation and zooming (things I have never used). I'm just used to implementing my own camera system and just drawing sprites based off of their positions and the camera offsets, but that not an option here because sprites are automatically drawn based on their position (no manually drawing here).