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xianc78 boosted
xianc78 boosted
I think the entire Kanye story is interesting, and compiles some of my thoughts in my first post on battlepenguin for the new year!

https://battlepenguin.com/politics/kanye-is-the-ideal-democrat-candidate/
xianc78 boosted
why do europoors care about our rail system, i just looked up cross-country amtrak trips and theyre a week long. this is why people fly and use cars.
xianc78 boosted
The DEA: let's make it hard to get Adderall
Also the DEA: why are cartels making fake shit pills
xianc78 boosted

gamedev 

I've added locked doors. Probably should create a better tile for them, but all tiles are placeholders (assuming I publish this game; this is merely me just getting used to object management in C++) as most sprites are from Zelda I and BS Zelda.

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xianc78 boosted
democracy is when everyone gets to vote and if they vote for the wrong thing we just hold the election again until they vote for the right thing and if they don't vote for the right thing we just find a loophole that allows right thing to win even if it doesn't get any votes

gamedev 

I've added keys, which can be used to open lockdowns that haven't been implemented yet.

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xianc78 boosted
xianc78 boosted
ludum dare #gamedev progress:

player model/animations pretty much there, there's code to smoothly blend the animations and make the gun arm both lag a bit and also avoid clipping the body by adjusting the arm
xianc78 boosted
xianc78 boosted

gamedev 

Fixed the segmentation fault and the death bug. Segmentation fault happened because there was an index that I forgot to set to 0. I'm used to C# where integers had the default value of 0 when declared as opposed to random values as it is in C++.

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xianc78 boosted
#fediblock there's this cool emulator to download called Neko Project 21w and it emulates this cool japanese computer called the PC-98.
https://simk98.github.io/np21w/
Just use the YM2608b wav file set and the PC9821.zip from MAME and you're all set. Download games here:
https://archive.org/details/nec-pc-9801-translations
https://archive.org/details/NeoKobe-NecPc-98012017-11-17
Tutorial, but if you've used other PC emulators you know the drill and can even install 9x in a HDD:
https://gang-fight.com/projects/98faq/
xianc78 boosted
Service announcement: Wayback Machine is now spying on you, so be careful! https://social.076.moe/url/48518

gamedev 

I've fixed the bug, but now the enemy is left on the death animation if it dies. As you can see, the enemy is knocked back based on the direction it is facing, when it should be based on the velocity of the projectile (result of copying and pasting code from player's knockback).

There is also a new problem in that I keep on getting segmentation faults. I don't know where they are coming from.

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