gamedev
Tried to add random enemy placement to the dungeon, but they all appear in the same room. I realize that the common way to do RNG in C and C++, srand(time(NULL)) uses time (in seconds) as a seed, and since the loop obviously runs multiple times per second, I'm getting the same results.
I think my solution would be to use my own RNG algorithm with a seed that increments every time it is called.
@intentionwebdesign Nobody needs to be "getting into people's inboxes" 🤮
Yes this shit Google is doing is a problem - for recipients who can't get actual personal mail or automated reports they actually *want to get*. Blocking small businesses from spamming is not a problem.
I wasn't even aware that there was a new Deus Ex game in development.
https://nichegamer.com/embrace-group-cancels-deus-ex-game-lays-off-staff/
I knew that Elon Musking buying out Twitter was just a psyop since day 1, but I never expected for it to be this bad. At most, I thought it was just to prevent the alternative media from embracing alternative platforms like the Fediverse.
Well it looks like I won't be able to lurk Twitter anymore.
gamedev
I got a random dungeon generation algorithm implemented. It is the same one from this post (https://gameliberty.club/@xianc78/111750085112155644), but written in C++ instead of Java. It's pretty basic at the moment. I plan on having each room randomly pick a design from a template.
Privacy Companies Push Back Against EU Plot To End Online Privacy