There's some real potential for medical treatments in underwater pressurized environments, listen to the interview with the doctor who spent 100 days under water and his doctor: https://buff.ly/3Pe7fVl
SVGs seem to be much easier than hand-drawn, raster graphics while making your game stand out from all the pixel-shit indies out there, but as seen in this tutorial it can end up looking either like a shitty mobile game or that no-corporate artstyle that everyone hates.
I'm considering using SVGs for future projects because I suck at drawing (I have dexterity issues), but I want them to look like old-flash games (think Super Meat Boy, Binding of Isaac, and Alien Hominid) instead of this weird gummy aesthetic. And I have to convert them to PNGs or BMPs since SFML doesn't natively support SVGs.
Are you tired of the limitations of land-based societies? Seasteading offers a new vision for the future, and your crypto donations can help make it a reality. #futurism #ETH #Bitcoin
https://buff.ly/3KTMwCy
The problem here not that the central bank is "setting" the "wrong" interest rate. The problem is the Fed has long been relentlessly forcing down interest rates to satisfy various politically determined "needs." | @ryanmcmaken
https://mises.org/wire/wall-street-fed-inflation-over-give-us-more-easy-money
gamedev
Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.
I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.