So I found out there was a decompilation project for Harvest Moon 64 and whoever programmed the original game loved nested if/switch statements because there is a ton. Granted, the game is programmed in C, and I'm used to OOP, but I don't understand why they couldn't just use data tables and function pointers. It's almost as if YandereDev wrote this.
https://github.com/harvestwhisperer/hm64-decomp/blob/master/src/tv.c
Dear @simplex .... Could you elaborate on this tweet? We aim for both censorship resistance and privacy and are curious about your take there ....
Fascinating.
Bank of Canada shelves idea for digital Loonie
Alternate headline: CBDC not needed if they can just shut off your bank account anyways 🤷♂️