@LukeAlmighty i actually don't find bayonetta very attractive, personally. her look from the third game is nice but it's only because i like the hairstyle. she generally looks like a liberal college professor.
@beardalaxy
I know, that her style ain't exactly perfect, but "I cannoy believe straight men like women" is a peak twitter in my opinion.
@beardalaxy
Also, the video was from the first mission of 2nd game.
@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.
i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.
@beardalaxy @icedquinn
Well, I am afraid, that the dithering will stay.
It seriously ruined my day, when MR Rise demo came up on PC, and with my peak hardware, I still had to see the exact same dots under Khezu costume hood.
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@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD
i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.
@beardalaxy @icedquinn
PS4, Switch, Xbox one.
I love how so many AAA games come out on these powerful devices, and then, there's a Switch.
At that point, it wouldn't be a stratch to make a mobile port too XD
> The target FPS in the action scenes of Bayonetta 3 is indeed 60. Because of this decision, the graphics can sometimes seem a little more blurry and more pixelated, with no anti-aliasing whatsoever, because apparently there is some dynamic resolution change system that lowers the image quality when the action on the screen becomes more intense, in order to maintain a high FPS.
are they bodging it with FSR