@Ghlighte you can see it here, left is cycles, right is eevee, that is not a displacement map but pure geometric displacement. I guess it has to do with the light bounces of cycles.
Maybe the lit areas look flat because the sun strenght is a bit stronger for cycles? i'll check when i get home.
@Ghlighte i have to say that bringing out more detail is a good thing of course, i would like it to look the same on eevee
@hideki@gameliberty.club @Ghlighte@kiwifarms.cc looking good! how do you add that glitter effect?
@mulmeyun @Ghlighte that's the "Glare" compositor node set in "Streaks"
https://docs.blender.org/manual/en/latest/compositing/types/filter/glare.html
@hideki@gameliberty.club @Ghlighte@kiwifarms.cc very cool! i'm gonna try it out
@Ghlighte There's indeed some differences in the lighting and it seems to bring out more detail out of the model for some reason.