@Loki I guess it happens a lot to people that have creative pretensions, i guess it's just thing of keep doing things and then they will start flowing more naturally.

On the render i did of the field with the giant cogs, i had more or less the idea on my head on how i wanted it to look, but used craiyon a bit to help cement the ideas a bit more. I think used correctly these things can be artist's best tool.

@Loki I also have a HUGE library of references and images that help me with shapes, colors, texutres, and etc, i just need to go ahead and tag all that shit :comfyxdsweat: or else is just tiresome to navegate

@hideki saaame theyre all spread out between like 7 unnamed folders so its a pain going through them just to find what i need, but i atleast have a few folders for characters i draw frequently

@Loki I actually use the same booru-like system i coded for the coleccion de imagenes guarras :comfycofesneaky:

@hideki ye doing a simplified version of your idea first always helps, i do that with very quick sketches just to get the idea out, then build my way up by redrawing that sketch multiple times until its no longer a messy sketch

@Loki I saw this video of an artist in Twitter, and i was amazed an relieved how even seemingly seasoned and experienced artists don't have it 100% clear when they start doing their pieces :comfyxdsweat:

@hideki @Loki this is the natural process, throwing away what doesn't work quickly is better than forcing something bad, and yes something can be forced, but it won't look as good. Either way, the change in the mother's posture is very clear he knows what he's doing. The mother's posture goes from happily approaching, bringing tasty treats, to bringing food, but hunching over to check on the ice pack or feel her forehead, the hunching indicates a focus of attention and a careful approach. Very well done! who is this?? do you know the booru tag(s)?
@hideki @Loki Could those readjustments happen without an undo/redo command? I sometimes consider that while drawing on a paper/canvas. Lots of drafts and sketches needed a good amount of paper and pencils, while digital layers, commands, and other shortcuts are so easy that it's quicker to immediately scrap it all and try again for the sake of perfection.
@hideki @Loki > I guess it happens a lot to people that have creative pretensions
oh those are the very first to give up, people who think they're hot shit, but they ruin it for the more shy types. The real artists aren't vocal about if someone sucks, they see people at different stages and see potential, not some form of "oh, they suck, because I'm better than them
@hideki @Loki The people who mostly suffer I think are people who see masters and think "I can't do that" and give up, but a master is someone who has practiced diligently for over 10000 hours, that's like, a solid nonstop two or three years of practice, it's infeasible that a beginner will understand concepts without some form of explanation, without sleep, rest, or breaks, it would be around 1.2 years. Artists have to have the ability to be humble and yet properly self-evaluate.. Without that, their growth pales in comparison to a master, but in a personal sense, growth can happen very quickly, like with hideki here, his scenes have been improving since I first saw them, they looked somewhat professional two years ago, but now they're even better and look really good!

I think artists need to be able to see their own progress or it becomes tiresome

@coyote @Loki wow thanks bro :blobblush: And yeah what you say it's very true, you oughta keep digging and putting effort on every piece you make, no matter how bad it could be, it's still a step towards mastery, because knowledge is not gonna filter through air!

Also saw one artist on twitter answering the question "how do i learn to draw hands?" with: "keep drawing more hands"... some people were really mad (out of confusion because there was not a clearer response and straightforward advice i guess) but it's just that simple in the end.

@hideki @Loki dude, I mean it, your modeling is really good, I still vividly remember the pixel convenience store

> no matter how bad it could be, it's still a step towards mastery

and the nice thing is, most somewhat famous musicians, actors, and such aren't extremely skilled, they're hardworking, persistent, and they're competent in what they do. Not masters of anything, especially pop stars who rely on producers.. Or marvel movie actors.... Or Peter Lik... These are the highest paid performers on the planet, and they're essentially intermediates at what they're famous for... The reason this is, is because harder to appreciate art is not as widely appreciated as easy to appreciate "art", which is usually corporate. Long story short: if you wanna have any success 1) create furiously 2) get connections to anyone and everyone, local, national, cross national, whoever you can and 3) USE those connections AT THE RIGHT TIME as in when you are READY 4) keep creating furiously 5) repeat 1-4. It's obviously more complex than this, but this is the essential formula.

> how do i learn to draw hands?
> keep drawing more hands

lmao but no one wants to listen to this, it's really sad... it's the honest truth! people want the easy way out...

@coyote @hideki @Loki best way to do it imo is to find a good niche. I've mentioned before but I play music at a lot of food truck events and have pretty much become "the food truck music guy" so I'm playing 3-4 times a week 3 hours a day and making way more money than people who just try to get shows at local venues or restaurants where there is a LOT of competition and a lot of people on the schedule. So they get to play a show a week max and only end up taking home like $50 at the end of the night. They're playing places where nobody knows who they are except their friends and family and expecting to get a bunch of people coming there and paying money specifically to see them. I'm over here playing where people definitely don't know who I am but they get to choose if they pay me or not and most end up doing so, and a bunch end up asking me to play private events and stuff. I'm not getting to super levels of stardom with a record deal or anything but even then I'm probably making more money than an indie artist with a label attached to them, or even a touring totally independent artist ESPECIALLY with the cost of gas atm.

Just find the niche. Do what you love to do at a spot that makes sense where not a lot of people are capitalizing. OR go to an art school and socialize heavily with everyone you can while you're there, because you can get some pretty good ins with these professors who are already pretty savvy with the industry. That requires a lot of time, money, AND bullshit though, rather than just time.

@beardalaxy @hideki @Loki honestly, great advice, I know someone who got onto photog for a paper

@coyote @Loki @hideki reminds me of my friend who went to a coding bootcamp and immediately tried to get a programming job at a bunch of big places who would only hire him as an IT guy. Either you take that, or you try and find some smaller place that might not pay you as much but you'll be doing a lot more and gain much more industry experience. He did neither and got disheartened, went to work security instead. It's all about humble beginnings and finding what you can get, and working your way up from there. Too many people expect to just have the American Dream served to them on a silver platter because they "took all the right steps" but a lot of that stuff is just a scam now.

@hideki It is normal to feel that way. A lot was said already that remains true. I mean, 3D is a time sink and I have to keep reminding myself that the results are mostly "smoke and mirrors". A lot of sculpts are just sculpts, they are not rigged and ready to animate. Also many good looking things are just fake and forgery like Ian Hubert does. It just has to work in the end.

Also you can not really know what the people like. Sometimes you do something quick and you think it's mediocre but then it get's hyped. Other times you spend a lot of time on small details but nobody cares. It's frustrating to promote original ideas, because nobody searches, finds or cares about them. A lot of people just tie their art to a popular franchise like ... Star Wars or a current hype to may get viral. Also a lot of detail in art is not even understood. Recently I saw a drawing with a now demolished building in the background. Only the artist and a few dozen people know the intention etc. In the end you must be happy with what you create but looking back at old renders will always mean that you see things you might do different now but that's actually good because it means you now made some sort of progress.

Impostor syndrome is also very bad. When you think you are just stealing other ideas and do not create original content. But then again everyone is copying from irl references and get inspired by art they like and it is just normal. Everyone is stealing from each other - it's just getting away with it. It's like someone posts a render of a donut or anvil and you know that they followed a tutorial etc. most people do not. The normies are just "wow, that's awesome!!1" but the other artists shun you secretly, lol.

It's crazy how many art people do is just rotting in a folder and is never posted or shared because it's deemed bad and unworthy. I have so many abandoned little projects in Blender, it's actually fucked up. Finishing anything at all still is very difficult for me. I have used Blender for a few years but have very few things to share that are finished because I just end up doing things deemed "too complex" for me. I don't want a fucking low poly animation or character, I expect more of myself. Something more professional but then reality just hits hard and I'm feeling down, just like you. It goes away eventually and I just continue because it's the only skill I have developed so I feel I can't abandon it anymore if I want to be creative in some form way or shape.

@hideki need more layers upon layers
sketches upon sketches
shadows upon shadows
and then we add the light
@hideki There is a vast difference in the mount of time spent on each of these results, and a vast difference in the amount of time working with the medium leading up to those projects.

Anyone can produce the first, and anyone could produce the intended second. They just have to persist and not give up.
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