I have a lot of ideas when it comes to worldbuilding. I have always been a fan of science fantasy (combining both tropes from sci-fi and fantasy), but I feel like most works haven't embraced both genres to their fullest potential. The original Phantasy Star series is probably the closest because they weren't afraid to actually call magic "magic" instead of "the force" like in Star Wars.
I plan on using these ideas for my dream game (or series), but I'm posting these worldbuilding concepts anyway just in case I never get to creating the game, and I just don't care if other people use these ideas. They most likely have already been done before (in fact I know some of these ideas have been done before). I'm using AI to generate these concepts because I suck at drawing.
Anyway let's begin. First off, I think alien worlds should combine both ancient technology, futuristic technology, and everything in between. Technological progress isn't a linear path, so you shouldn't assume that aliens go through the same technological progression as we do. They might be flying interstellar ships, but they might also still be wielding swords and bows. So you can have spaceships flying over medieval style villages or even mudhuts. Star Wars has basically already popularized this, so this should be a no-brainer, but you can always take it a step further. For example, replace lightsabers with steel swords while still having space travel.
This goes with what I said earlier, every gamedev community (outside of /agdg/ threads) is pozzed. You will be ostracized unless you fully subscribe to SJW ideology. It's why even in the indie scene, it's hard to find non-pozzed game developers. You even have to request an account (while providing links to other sites and profiles for manual approval) just to be on this instance.
Something that I noticed in the FOSS and decentralized tech movements (outside of the crypto space) is that there aren't that many incentives to get small businesses to become less dependent on Big Tech which I think is a problem. Small businesses are at the mercy of Big Tech services for web hosting, email, etc and most business owners aren't tech savvy enough to self-host or find alternatives.
I think this is a hole that should be filled by FOSS/decentralized tech developers and activists. There should be more easy to use tools for self-hosting, communication, and other things that small businesses need that are open-source and decentralized. Along with support and advocacy groups to help promote them. I think RetroShare and YunoHost are such tools that could be great for small businesses, but I rarely see any promotion for them.
Unfortunately, there seems to be an extreme anti-capitalist sentiment in the FOSS and decentralized tech communities and would be opposed to this. Personally, I think this is much different than something like Meta creating a fediverse instance with the plan to EEE it. Trying to fight for a decentralized future also means to get your local Mom & Pop shop off of Big Tech.
hot take:
addictive screen use isn't leading to mental health issues in the youth, it's a symptom.
society increasingly doesn't care, so kids are trying to compensate.
that doesn't mean that commercial social media isn't designed to be addictive. the truth is that kids not properly cared for will be addicted to _something_. it's just another thing to get addicted to, which is easily accessible and doesn't raise immediate suspicion.
if it wasn't media consumption, it would be booze, weed or something else.
Not even a quarter of Republicans support America entering the war. This is a clear message from Americans to Trump.
So it turns out that the residential areas that Iran allegedly struck where already scheduled for demolition and urban renewal.
If this isn't flat out proof that this conflict is all scripted if not flat out staged, then I don't know what is.
Made a new tool: timer - run command at a specific interval
Manpage: https://hacktivis.me/git/cmd-timer.mdoc/
Repository: https://hacktivis.me/git/cmd-timer/
Tarballs: https://distfiles.hacktivis.me/releases/cmd-timer/
I'm almost finished with my game, but I can't help but look at fundamental flaws that are too late to fix.
For one, the game is clearly inspired by Zelda, but I feel like that since it plays somewhat like Zelda then they should also expect shields to work like they do in Zelda, but in my game, the shields just reduce damage (making them act more like the rings in Zelda 1). The truth is that I made the shields reduce damage instead of blocking projectiles because I didn't want to bother writing collision detection for that along with trying to find/create sprites to accommodate. But then I realized that I have Octorok-like enemies that shoot projectiles and there is no way to dodge them outside of moving out of the way.
The other major flaw is something that someone else pointed out, which is that the enemies spawn in random locations. I should have included preset spawners in the room templates, but I never thought of that and including that now also means that I have to make different spawners in each template along with the number of spawners that appear in each difficulty.
I guess these are things to keep in mind for next game.
Here are the first test images of the Sun’s Corona taken by the ESA Proba-3 mission.
The images (one in visible light, the other in light emitted by iron atoms w/o half their electrons) were taken by the twin Proba-3 spacecraft, flying 150 m apart to create artificial total solar eclipses using the 1.4 m disc on the Occulter spacecraft.
Still in commissioning phase, Proba-3 requires ground control for precision flying.
Next: Autonomous flying and 6 hour eclipses!
This fascinating composite image, uses data from observations made on 23 May 2025 by 3 different missions:
1. The Sun’s disc (artificially coloured in yellow), captured by the extreme-UV telescope (SWAP) aboard Proba-2
2. The outer corona (in red) observed by the LASCO C2 coronagraph aboard SOHO, covering the area 2x radii away from the Sun
3. The inner corona (in green), imaged by Proba-3’s ASPIICS coronagraph covering the region from ~1.1 to 2 solar radii.