IT'S FINALLY OUT!!!
My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.
It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.
https://ioncominteractive.itch.io/refractored-depths
#gamedev #gamedevelopment #gaming #indiegames #indie #indiedev #videogames
I have a lot of ideas when it comes to worldbuilding. I have always been a fan of science fantasy (combining both tropes from sci-fi and fantasy), but I feel like most works haven't embraced both genres to their fullest potential. The original Phantasy Star series is probably the closest because they weren't afraid to actually call magic "magic" instead of "the force" like in Star Wars.
I plan on using these ideas for my dream game (or series), but I'm posting these worldbuilding concepts anyway just in case I never get to creating the game, and I just don't care if other people use these ideas. They most likely have already been done before (in fact I know some of these ideas have been done before). I'm using AI to generate these concepts because I suck at drawing.
Anyway let's begin. First off, I think alien worlds should combine both ancient technology, futuristic technology, and everything in between. Technological progress isn't a linear path, so you shouldn't assume that aliens go through the same technological progression as we do. They might be flying interstellar ships, but they might also still be wielding swords and bows. So you can have spaceships flying over medieval style villages or even mudhuts. Star Wars has basically already popularized this, so this should be a no-brainer, but you can always take it a step further. For example, replace lightsabers with steel swords while still having space travel.
Items and health bar have now been implemented.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
I think I'm 1/2 to 2/3 the way done with the SDL conversion. The only thing I'm currently avoiding the the text related stuff because I actually haven't messed with SDL_ttf yet.
Don't ever buy any cars made from this year onward. They are still keeping the "Kill Switch" mandate.
https://reclaimthenet.org/house-vote-keeps-federal-kill-switch-vehicle-mandat?utm_source=fediverse
House Vote Keeps Federal “Kill Switch” Vehicle Mandate Despite Privacy Concerns
https://reclaimthenet.org/house-vote-keeps-federal-kill-switch-vehicle-mandat?utm_source=fediverse
@Dan_Ramos FOSS Farmhouse http://www.jayairborne.com/farmhouse.html
This SFML to SDL conversion is coming much more smoothly than I expected. Then again, we still need to wait until it is ready to compile to see if it works.