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IT'S FINALLY OUT!!!

My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.

It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.

ioncominteractive.itch.io/refr

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I have a lot of ideas when it comes to worldbuilding. I have always been a fan of science fantasy (combining both tropes from sci-fi and fantasy), but I feel like most works haven't embraced both genres to their fullest potential. The original Phantasy Star series is probably the closest because they weren't afraid to actually call magic "magic" instead of "the force" like in Star Wars.

I plan on using these ideas for my dream game (or series), but I'm posting these worldbuilding concepts anyway just in case I never get to creating the game, and I just don't care if other people use these ideas. They most likely have already been done before (in fact I know some of these ideas have been done before). I'm using AI to generate these concepts because I suck at drawing.

Anyway let's begin. First off, I think alien worlds should combine both ancient technology, futuristic technology, and everything in between. Technological progress isn't a linear path, so you shouldn't assume that aliens go through the same technological progression as we do. They might be flying interstellar ships, but they might also still be wielding swords and bows. So you can have spaceships flying over medieval style villages or even mudhuts. Star Wars has basically already popularized this, so this should be a no-brainer, but you can always take it a step further. For example, replace lightsabers with steel swords while still having space travel.

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In case you want to follow me on Nostr, here is my public key:

npub1p254warljd049k4j67aftzzpj6keshfa649uk3uhxea33h2g679snnl0qt

I plan of mostly talking about gamedev stuff on it though. I want a more laid-back experience.

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Fun fact: even I don't know how to pronounce my own username, so feel free to pronounce it anyway you want.

xianc78 boosted
@graf I agree. I don't mind piratebros and piracy, and piracy early in a console span is necessary for full preservation

But otherwise, if you don't pay for the shit you like and the stuff that's good, then they ain't gonna be making more
xianc78 boosted
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Conspiracy theory:

Nuclear weapons don't exist. What was dropped on Hiroshima and Nagasaki were super massive air-fuel bombs. Same with all of the nuclear tests.

The big lie about nuclear weapons is perpetuated to create an aura of invincibility around countries who "have them", while also creating an excuse to attack anyone who dares to build cheap reliable power generation. This creates an economy of artificial energy scarcity even though energy is in fact highly abundant.

I think I'm 1/2 to 2/3 the way done with the SDL conversion. The only thing I'm currently avoiding the the text related stuff because I actually haven't messed with SDL_ttf yet.

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Is this guy just the libertarian Judge Dread? It seems like everyone is being blocked by him lately.

xianc78 boosted
xianc78 boosted
The parties are just surface structure, tools used by the deeper players. The problem is rooted in the logical fallacies that most believe as articles of faith, in the philosophical disagreements thereby created, and in the "winner takes it all" game-theoretical reality created by the majority's belief in the legitimacy of monopoly providers of justice and security.

https://x.com/Clan_Libertas/status/2014464853407117773
xianc78 boosted
xianc78 boosted
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xianc78 boosted
email has somehow managed to have worse defederation than mastodon and worse centralization than matrix
xianc78 boosted
xianc78 boosted

Trump has been President for a year & the only thing he got right was pardoning Ross Ulbricht.

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This SFML to SDL conversion is coming much more smoothly than I expected. Then again, we still need to wait until it is ready to compile to see if it works.

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