There should be more game engines/frameworks that support SVGs (or any other vector graphics) natively/out-of-the-box. I think indie developers should make games in the style of flash games you saw on Newgrounds. It has much more personality than pixel art and probably is much easier to do compared to hand-drawn art.
Apparently, SDL has native support for SVGs, but I haven't tried it yet.
@beardalaxy Are they actual SVGs or just SVGs converted to raster graphics?
I think Adobe Flash supported vector graphics out of the box. That's what gives many flash games that iconic artstyle. I honestly prefer that over pixel art. If the engine supports SVGs, you can scale and zoom in them infinitely without a loss in quality.
@PurpCat @beardalaxy And that's probably prevented the flash scene from being flooded with pixel-shit. I wish the current indie scene was more like that.
@PurpCat @beardalaxy
>flash as a game platform is dead
There has to be some dedicated following though. Ruffle exists and Flash is way to unique as a gaming platform for some people to give up. I'd imagine it being like all those Apple II devs who stuck with the platform even after the 8-bit computing era ended.
And even then, I think there are a lot of people who are at least still nostalgic for the artstyle. FNF is largely influenced by it though the devs were active on NewGrounds so there's that.
@PurpCat @beardalaxy There's really no point in creating browser games anymore. Why make some arcade-style time waster in your browser when you can just use Unity and make a full fledged game?
@xianc78 his whole issue, from what I remember, was that the pixel art he was using had trouble scaling to non-integer resolutions. I'm pretty sure he actually just straight up used svgs to get around that but it's been a while since I watched the video.