Day 1 - Gargoyle

Very simple, but this is actually the first time that i try my hand at sculpting something complex, and for being the first time and not having graphic tablet or anything like that, the result is acceptable at least to me.


Day 2 - Scurry

Aaahhh... Low poly scenes are always the safe exit and wildcard for when you don't have an idea of what to do with a difficult prompt.


Day 3 - Bat

He's there, he's looking for you, and he's gonna bash your brains in.


Day 4 - Scallop

Bon appetit!

I was gonna add some sauce to it, but i need to up my shading game first...

Seeing it again the scallop seems a bit dry, the roughness was almost zero but still i couldn't make it look more wet.

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@hideki highlights are very hard because they are so precise and tedious

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