Here is what a true artistic vision looks like:
X2 the thread (2003):
> The game starts with cutscene of a human in a spacesuit hacking a docked ship. Then he boards it, tries to excape the station police but is caught.
> In the next cutscene, you are escorted to an office, where you start discuss a proposition with some buisiness man.
These events are only in the cutscene. They are not part of the game itself, since it would be impossible to do in a realistic scope in a cideo game.
X4 foundations (2018):
Hacking ships is a feature
Boarding ships is a feature
Ships and stations walkable interior is a feature
Walking into a representative office to talk to them is a feature.
They literally implemented everything needed for the intro they dreamed of 15 years prior was completely possible. That's not a normal progression. That is a single vision being held across decades, and implemented to perfection.
Why do people hate Skyler White?
Maybe, because she is a manipulator. I am just in Ep.5, and she already organizes a struggle session, where she limits the speech in such a way to not let Walter defend himself, because he doesn't hold a pillow. But, she ignores her own rules mere minutes later as soon, as her sister just mentiones the possibility of disagreeing with her.
Yeah, I am rewatching it, and it's such a great show.
Am I the only one, who is absolutely sick of all the baterly usable but also instanely over-animated websites that are used by cultural institutions and restaurants?
I mean, you had to outright pay for your user to suffer from that lagfest. Wouldn't it be easier to just post 6 photos of menu and your address?
And it would be better user experience too.
When I think about all the top 10 games lists, most of them are focused either on the cultural impact or on the story/sold units.
But does that really define gaming? When I think of gaming as a separate art form, it is defined mostly by emerging gameplay and the depth of functions used to provide your experience.
So, that would make the list look something like:
Factorio
X4: Foundations
.
.
So, what games can you think of, that provide a true deep gaming experience? And is there a good word, that would describe this kind of games? Because I really think, that I am mising the vocabulary to even talk about this topic.
While masking on the whole gets easier with age, the absolute slog that is smalltalk is only getting more painful with each repetition.
I am 25yo. Before age of 6, all conversations were pre-analitical brain. ¨But ever since then, you had to have the same exact conversation about what? 20 times a day?
I literally cannot even think of talking to my mom about anything, since I know, she will literally just be returning a rating from "that's good" to a bad rating of "you'll be fine".
That's not a conversation. SHE'S A LITERAL NPC with such a limited number of lines, I can just hard code it in 10 minutes.
>>>Satire account<<<
Fascism:
When you don't let people abuse your kids.
LukeAlmighty DO NOT have any pronouns. You can only refer to LukeAlmighty by LukeAlmighty's name. Please, be tolerant of this.
Please be patient, LukeAlmighty have autism
🇨🇿
I you are in Czech republic, DM me, I'll be happy to grab a beer with you
>>>Satire account<<<