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i was relatively impressed with the recent witcher 4 unreal engine showcase. there was some good tech on display there, i like the voxel-based LOD approach a lot. there was no discernible stuttering and it appears they are pushing for the game to run at 60fps on console which is admirable. i couldn't see any frame skips but i don't have a great eye for that so it's possible there were still some.

what i DID notice is that there is still some noticeable ghosting at times with quick character movement, like this shot here. you can see it on the sword. this is different from the motion blur present in the rest of the image. ghosting is one of those things that is extremely noticeable to me and breaks immersion. hopefully there is some way to get rid of this, like disabling TAA or something for instance.

not even the game with RAINBOW in the title is posting about pride

however i'm not so sure rainbow 6 siege is good for men's mental health

HAPPY BRIDE MONTH EVERYONE!

Remember to post your favorite brides, and tag your posts as so we can all have a place to look a pretty brides!

art: sasaki sakiko

time to break out the funny meme again now that it's june 1st

i think my best pick for zelda in a live action zelda movie would be annasophia robb. i don't particularly like the idea of a live action zelda movie, but i think she'd probably be best for the role.

this game man... sometimes it really takes my breath away.
then the next scene has a character moving their arm with 10 ghost trails behind it because something is fucked with the post processing like all modern rendering solutions.

youtube recommends me hemorrhage by fuel in every single recommended videos list and i keep clicking it.

this is what my players will be met with next session. then i think the session after that is when they'll actually start climbing.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.