@pasture what is this from?
@monsterislandcolonizer @ArdainianRight @Punished_Potatus if only that's what velma actually looked like underneath her clothes
@mmmfeet your english teacher will either be incredible or awful and it all depends on their gender
@ApocalyptoLatte1488 where can I find her
@rlier23 inb4 modded
So I had played PT several times, gotten the hidden ending, seen all the glitch effects, etc. My friend and I were showing it to another one of our friends who was into horror stuff but hadn't played it yet. I can't remember the exact words, but a voice in the game said something along the lines of "stop" while we were laughing at something else in the game and it immediately silenced us because we hadn't heard that before. Our other friend was like "what's so scary about that?" and we had to explain that it hadn't happened before. I was borderline crying I got so spooked by it. I have not been able to find anything online about that occurrence but I have 2 witnesses who heard the exact same thing. Maybe a glitch? Maybe the microphone picked up what it thought was laughing and triggered an event, or the certain way we were moving in game? I have no idea but I know that it happened and the fact that I can't find anyone else who experienced it besides us 3 is really freaky.
@heavens_feel the theme music is pretty good. It's the exploration music that got on my nerves, and not in the good way.
@rher @MK2boogaloo @Zerglingman i had a friend that did that lol
One of the scariest moments I've ever had in a game was while playing Minecraft. It was like 2 or 3 in the morning and I was doing some spelunking in a cave system when I hear an Enderman start talking. I had always played with friends before then so we were always talking over the game, and I didn't realize that Endermen could even talk. So I heard this distorted "what's up?" come from the game and it sent the worst chill up my spine because I knew I was alone but I was hearing something talking to me.
The scariest one was while playing PT, I'll post about that one when I'm at work or something because it genuinely freaks me out still to think about it.
@heavens_feel think of the music you typically hear in an open world game while exploring. It's usually calming and atmospheric but still has strong themes. It goes well with the task. Horror games can often feel like there is a mismatch between the music and the gameplay, as if the music is trying to build tension but it feels so forced. Silence and calm is super underrated in horror. I get that if it's a gore fest or something maybe you do want some fucked up music playing, but I mean if you're trying to really get to a viewer/player the best way to do it is to tone things down and leave them with their own thoughts. It is kind of a similar concept in an open world game, but it's the things that happen before and after these moments that really drive home the desired feelings. Even in open world games though, there are often moments of silence in between exploration tracks or within the music itself. That is certainly done on purpose.
When I was playing Alan Wake the soundtrack would randomly have these swells of violin vibrato and it just really took me out of the game. Turning it off left me with only the sounds of the world and the cold visuals, which made it way more impactful.
This post was actually the result of seeing Half Life being played with music in the levels. I had a bug or something during my playthrough so there was literally no music the whole time and honestly, that just sells the atmosphere and general vibe of the game so much more. Going to HL2 with action movie soundtrack was pretty jarring and seeing that video today was also.
@Zerglingman @Awoo @MK2boogaloo i like playing as girls in games these days just because they're more aesthetically pleasing and also because I got tired of playing a character that just looks like me with a smaller beard (if any). I started playing female for the stats in pso2 though lol, no joke.
As for my game, the character you play as is female but the supporting role is her older brother. I just kind of felt that was the best way to go with the direction I wanted to take it. My next game planned has a female lead too but that plays into the story much more.
@Awoo I think silent hill is oozing with style and the horror vibe it gives off is much different from pretty much anything else I've seen. It knows how to use silence well, too. In silent hill you still get these moments of serenity to contrast against the batshit insane dentist still music, and those parts are what makes the game really sink in and tap into a weird part of the psychological horror genre where you're not being scared by the game but almost suffocated by it. I fucking love Silent Hill.
Actually, another series that does this decently well I'd say is Fatal Frame. Not as good as Silent Hill, but definitely better than many others. The sound design is pretty good, and has a similar thing going for it where there is a lot of melody in the sound to create some serenity. Honestly, if you didn't know any better you'd probably think FF was a JRPG based on the soundtrack alone, and that's what makes it unique.
@Zerglingman @MK2boogaloo yeah it's fantasy. there's no character creation but the main character you play as is in fact a girl.
Is it just me, or is most horror media better without a soundtrack? Silent Hill's music works HEAVILY to its advantage but every other game and movie I've played/seen either has a soundtrack that's utterly forgettable or just takes away from the horror. If the whole goal is to make it seem real to scare viewers, why add a whole ass strings section playing tense music?
Alan Wake is a pretty good example of this. The game became so much better when I turned the music off completely because I got to bathe in the atmosphere.
こんにちは、私はひげさん。はじめまして!