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>shooting at ICE facility with anti-ICE bullet engravings

When are we gonna just start gassing these people seriously

Silent Hill f play session #2 (spoilers) 

Oh, you can upgrade your base abilities too, nice. Going to have to build up a lot of faith (the currency) in order to do it but that will be good.

At a puzzle with some scarecrow enemies. The enemies are really cool but holy shit the clues for the puzzle are so bad. They give you red herrings like some sort of sick joke. One of them just flat out didn't make sense and I had to figure it out via process of elimination, now my weapon is almost gone because I spent so much of it on killing these stupid things. Not to mention the game randomly spawns more, too. Really frustrating.

There's no 180 turn button. I know it isn't as necessary when a game has full movement and camera control, but it would still be nice to have.

Ooh, the game has the equivalent of fairies in Zelda. Hand mirrors that break. I think there was a very similar thing in Fatal Frame 2, no?

There's this weird bubbles filter over the screen I just noticed. I don't like that... Why do devs insist on putting weird shit over the camera and not giving you the option to turn it off? Stuff like film grain and vignettes.

There's this doll giving me advice but I can't take any of it. I want to follow it, and bad things happen when I don't, but apparently my character is fucking retarded so that the story can move on as intended. The doll seems more like a foreshadowing tool than anything else.

The combat is fine when you're in more open areas. The camera is really close though so when you're in a place that is really cramped, the camera gets even closer and you can't even tell where you're moving. It's REALLY annoying. This is why fixed camera angles are fantastic for this sort of game, the developer can directly control what you can and can't see so they can tailor enemy encounters for it. "Modern camera" shit makes it impossible to set things up this way unless your level design is way more open so you can see the character at the same distance all the time. I would much rather have fixed camera angles, or at the very least a camera that can actually clip through and occlude the geometry. I'm really sick of the copy and pasted modern camera that is shit for stuff like this. I've almost died several times because I dodged into a wall I couldn't see.

The camera in general feels really claustrophobic and not in a good way. As soon as you get into those really tight corridors it becomes more of a burden. If I want to see what's in the next room as I'm going down a tight staircase I really can't because the wall just zooms the camera in on my character's head instead. It's a very good thing I'm playing this on a TV instead of my monitor because you also can't change the FOV and it is quite narrow. Just... Sick of these cameras man.

I think one of the "omamori" (basically equippable upgrades) is broken. It says it enhances the effects of other omamori but it doesn't seem to interact with the one that gives me more HP. That's incredibly unfortunate. That's the whole reason I unlocked a second slot...

Alright, first time looking at a walkthrough. This fucking box puzzle makes no sense to me at all. Sweet and tart fruit on a cake, wtf. Okay so apparently I had the right idea but one of the images does NOT look like a fruit man, idk it looks like a leaf and nuts or something not a fruit.

That'll be all for today. I'm actually enjoying this game way more than I thought I would. Camera issues aside, it's been pretty dang good so far. Again... Just really not making me think of Silent Hill. This is 100% its own thing with its own lore and everything.

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@branman65 @SuperSnekFriend @sun don't forget the bachelor/bachelorette parties...
for one of my friend's bachelor parties we just went to top golf. the other ones didn't have them.

none of my friends did anything too crazy. they all have had their weddings and/or receptions in farmlands and forests and shit. that's the way to do it man.

i'm probably going to have this exact same conversation with winter, too. "it's late november and we still haven't had any snow, what the hell?" yeah winter doesn't start until december 21st man, big surprise.

one of my friends a few years ago straight up said "man they really need to change where the seasons are, it feels like summer lasts until the end up september" and i just looked at him like :pepeFacepalm:

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@branman65 @SuperSnekFriend @sun if i ever get married i'd love to have the ceremony in the woods somewhere and then get a decent little place for a reception and that's about it. i think that's perfect. so much better to use any extra money for your life together instead of just one day, or even an extravagant honeymoon.

@LittleTom just watched it, haven't seen anything other than that doll thing with the characters arms missing. nothing like this massive glitch, fuck if i saw this i'd probably think the game was playing tricks on me like eternal darkness or something.

idk how good an i5 10600k is in comparison to a ryzen 5 3600, but i haven't seen any dips due to the async shader compilation. just traversal stutters. it must just be the higher frequency that is preventing more issues.

all these mother fuckers complaining that it was still so hot even though it's autumn and i kept telling them "autumn hasn't started yet" and they roll their eyes.

well autumn is here now and guess what, it's not hot anymore. the high for today was 70. perfection.

@SuperSnekFriend @sun make people think it is so unattainable that they may as well not even try? that's where my mind immediately goes.

@bajax dude, that's fucking awesome news. it sounds like they are no longer with us, i'm sorry to hear about that. but it's a blessing that she left you with that to help you out. may you pass it on to someone else some day :)

@SuperSnekFriend @sun although I will say a lot of this is still pretty fucking unattainable for a lot of people. It's just that it isn't this much, which makes it even worse tbh.

@SuperSnekFriend @sun yeah new car every five years is fucking ridiculous lol.

Also who the fuck is spending 38k on their wedding? Are they saying like, if you have two daughters and have to pay for their entire weddings you'll be paying that much? Weddings aren't THAT expensive. You can get a wedding done for under $10k easy.

Also I do not think that taking yearly vacations that cost a lot of money is part of the American dream. Not every single vacation has to be going to fucking Disneyland. A lot of our family vacations were things like driving to a different state to go see family for a while, or going to a national park, or even just renting a hotel room for a couple nights and chilling out. Even when we went to Vegas it was like, pretty cheap relative to whatever the fuck this is. For a family of 6, mind you.

Paying for a house isn't that much money either, tbh. Even around here where it is pretty expensive, something like a 4 bedroom is like $600k. There are places in the US that are half that cost. Unless they are adding like, maintenance costs in there I guess? But a good amount of that shit you can just do yourself anyway.

This kind of smells of propaganda to me.

@MisterLister @tyler I know this is over a week late but you can play og silent hill 2 on win 10 with the enhanced edition mod. That's the definitive way to play the game. Just grab the pc release from myabandonware and then use EE to mod it, it's pretty easy.

Otherwise play it on pcsx2 and make sure you use the fix on the compatibility wiki + play at 4:3.

Sh4 is the black horse of the original games. Half the fan base likes it and the other half doesn't. I hope that you don't discount silent hill entirely if it ends up being the latter. I haven't played it personally because a lot of the gameplay elements kind of turn me off.

I'm actually liking the game a lot so far. I'll admit that it is waaaay less "soulslike" than I thought it would be. That was an overreaction. I still don't think it is really deserving of the title Silent Hill though. It really is its own thing. A survival horror game with a bit more action but not quite to Resident Evil levels. It's got some more unique things going for it too, like a system where you can trade your healing items for points to get upgrades.

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@pettanko well yeah, but I also just think it looks neater instead of a shit ton of posts lol.

Silent Hill f play session #1.5 (spoilers) 

Okay so I'm going to just write my thoughts down as they happen here and post when I'm done playing.

The fog seems to get messed up when you move the camera. That probably means it is tied to the camera instead of the game world, which is a little unfortunate. It goes back to its original shape when you stop moving but it is awfully distracting.

OH! You get a little ceremonial dagger that doesn't break but doesn't do much damage. That's at least something. Although... Apparently you can only use it in the "otherworld." The otherworld is kind of interesting, but it's definitely not like the the other SH otherworlds where it is the same exact place you're in but twisted. It's another realm entirely.

The puzzles are pretty interesting so far. I like the item examining system, it's pretty dynamic and actually has a lot of use unlike some games where it's just more for flavor.

The notes are pretty interesting as well, they give a lot of important context to what is going on and allude to more.

There seem to be some lighting bugs where some light sources only spawn in when they are extremely close to the camera. I'm playing at high-very high settings so it's not related to that I don't think. They seem to be static, specifically placed lights.

Had a bit of a stupid encounter with an enemy in a ridiculously tight hallway. They were lying on the floor, obviously alive but not moving, but I couldn't attack. Then they disappeared once I left the room. Then I did something in the next room over and of course then they spawned in that same room. Seemed kind of cheap to just spawn an enemy in that kind of way. At least have it crawl through the window or something.

Speaking of the enemies, they are no slouch BTW. They will follow you to the ends of the earth as long as they can still see/hear you. They will jump up to higher ledges and everything. It does make them feel more dynamic.

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