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@lolicon @LukeAlmighty yeah the souls games are extremely slow paced with clunky movement and combat, and death is waaay too punishing imo. if the game were faster, harder, and had more frequent checkpoints i'd like it a lot more.

a lot of people default to the "git gud" thing but idk man, i don't think me being a bad gamer has much to do with it. i've beaten plenty of games i actually enjoy on their hardest difficulties. dark souls is just way too clunky and slow for me to enjoy, and that extends to the vast majority of games in that sub-genre.

i tend like difficult games that are super cracked out, like hotline miami or ghostrunner. devil may cry on harder difficulties is great, too.

@Jens_Rasmussen it definitely is, but there needs to be a good enough core to begin with and i don't really think hollow knight has a good enough core. the gameplay only looks fun-ish when you've got basically everything unlocked. meanwhile, super metroid, symphony of the night, rogue legacy, mega man x, axiom verge, luna nights... they all have extremely good core gameplay and then you get to add stuff on top of that that makes it even more interesting and fun.

i watched the trailer for silk song and the combat in that looks a lot more interesting. i'm hoping that it starts interesting.

nine sols has an entire skill tree lol, it definitely seems more up my alley so far.

@lolicon @LukeAlmighty oh yeah lol, my roommate and i were playing it like ten years ago at this point, that happened and we were like wtf

on the other hand, just started playing nine sols instead and i am immediately waaaay more invested in it. i'd play more if i wasn't about to fall asleep. the fact you start with a dash, a wall run/cling, a parry, and a map is already a massive improvement over hollow knight and the combat feels a lot more tangible.

we'll see how i feel in the next few hours of gameplay because it could run into some of the same issues, but for now i like it way more already.

i picked up hollow knight originally because it is my roommate's favorite game and we had a deal that if i played hollow knight he would play ocarina of time. i figure if i'm not going to play hollow knight much anymore, i can at least play another game he is really into.

@LukeAlmighty i tried playing bloodborne when it first came out. i really like the setting and all that jazz. spent like 2 hours or something going through the entirety of the unlocked map before i found out where the first boss was, got destroyed by him because i had no more blood vials or whatever, and then put the game down forever. i don't want to play a game that feels like a slog, i just don't.

i'm beginning to hate hollow knight for the same reason i hate soulslike games.

you spend 30 minutes getting to a boss, die because you don't know its extremely intricate attack patterns, then you have to go back to said boss and hope you don't die along the way to some stupid bullshit otherwise you quite literally lost all of your progress other than map progression. it's clunky too, how tf do you have a game feel like this when megaman x did it 10x better 25 years ago? i have that problem with soulslikes too, they all feel like complete garbage to play and i get that it's "by design" but it makes it really hard for me to enjoy.

the fact that i enjoyed the gameplay of a fucking porn game more than this is ridiculous. when you die in rogue lites at least you keep all of your currency even if the map resets and you go into the next run with everything being fresh. it's like hollow knight combines the worst parts of metroidvanias and soulslikes together.

the music and atmosphere are great, i'll give it that. they really are great. it's just that, if the gameplay sucks, why tf am i playing it? this is REALLY not the game for me. i'm going to really keep trying to push through it but man, i'm thinking i'd rather play so many different games right about now.

@Arkana @IAMAL_PHARIUS idk if this is a legit thing or not but i've also noticed that the arizona cans are thinner than normal ones. maybe that's just because of how big they are but it seems kind of like that's what's going on there.

Scarlet Maiden Review (7/10) 

This is a Rogue Legacy clone with ero game elements, and minus the whole feature of unique character traits refreshing upon every death.

It originally intrigued me because of the art style and the fact that it is an ero game, but upon looking at the gameplay footage and reading the reviews I got way more intrigued by how close it looked to Rogue Legacy, which is one of my favorite games.

It doesn't do anything special, not even in the erotic department, but the core gameplay was still very fun.

I completely stopped caring about any of the erotic stuff after only playing about an hour. Some things are copy-pasted and others are just a little bland. There are a few interesting animations but they don't last long enough and aren't varied enough to get your rocks off too. They are the equivalent of little emoji animations you'd see on a forum years ago or something. Not bad but they definitely didn't feel like the core of the game to me, despite that being its gimmick. You know what, though? I don't really mind, the game was still really fun and would have been fun with or without the ero stuff.

It's not one I'll ever go back to, since I'd sooner just go back and play Rogue Legacy 2, but it definitely filled that void while offering something just different enough that I didn't feel like I was replaying the old game again. It took me about 16 hours to complete which isn't too shabby considering I think I only paid like $6 for it.

@IAMAL_PHARIUS and at winco it's usually 68c
cheapest drink ever and those are big ass cans too
apparently the ceo works in the warehouses pretty often

@BroDrillard woman cop moment, hope she gets yeeted from the force and he gets some dosh for it

@ninja8tyu sometimes it is better to be detached from the internet and just enjoy whatever the hell you want to enjoy

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