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@Mr_NutterButter start by lifting a weight that you can comfortably lift for 8-10 reps over the course of 2 sets + 1 warmup set with a lower weight. you shouldn't feel like throwing up unless you just ate something beforehand, in which case wait a bit and let it digest first. you shouldn't ever be lifting so much weight that you feel nauseous. that's your sign that you need to ease up.

do this two or three times a week for each muscle group, always with at least one rest day in between. do that for a month with the same weight and then increase it little by little.

that's the very simplified version but it'll work. don't push yourself too hard. it's not a race, and treating it as if it were is only going to make you hate it.

aaaand yup it didn't work. great. that's awesome.

gonna' see if i can get a little bit of help with it i guess, but if not i guess we're fucked and i'll have to use something else. right when i thought i was going to be able to finally start actually developing the game 😭

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get this though: the main reason i bought this thing, to have something newer so the light engine for my game would render properly...

still doesn't work. i'm going to go looking for driver updates to see if that fixes it, but it didn't for my old laptop. probably won't for this either. that's insane. i'm going to probably have to use a different lighting system which is going to suck ass. this one is so nice! then again, i still might just ditch rpg maker entirely and use RPG In A Box instead because they've got pixel movement for NPCs coming soon now too and i can actually run it on this new laptop. or maybe i could try just going back to RPG Architect. idk man. lighting is NECESSARY for this game.

i'm still glad i bought the thing, it's a really good upgrade. still disappointed though.

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that used thinkpad i bought came in the mail! it has a little bit of damage on the screen and that kind of sucks, but i am extremely happy with the performance i'm getting for $270. i can play rivals of aether 2 at minimum settings. on integrated graphics. locked 60fps. that's actually fantastic!

Yeah no, we deserve to lose this one. Our team has been shit this whole time.

@7666 @pernia @Kerosene @The_Vampire_Brigade @beardalaxy @allison @bronze @HonkHonkBoom @sun @scathach I found out PhotoDNA did get reverse engineered when Apple was considering on-device media scanning because as it turns out, one of the third party companies they licensed it to had really sloppy opsec and leaked a full ISO file online with the "photodna.dll" black box.

https://www.hackerfactor.com/blog/index.php?archives/931-PhotoDNA-and-Limitations.html

What it does is make it into a 26x26 image and so it's easy to see how it could possibly be triggered from a certain hash.

still don't understand how i can jack off to lolis for 5 hours straight and i'm still not as porn brained as these fuckin weirdos

WHY IS THIS THE FIRST THING YOU THINK OF

@KaiserKitty @PurpCat this just makes me love rpg maker all the more. it's got the same thing going on as nodes where there is a pre-defined function that you just plug values into, but it all goes from top to bottom like code would. very digestible.

@bebe i'd avoid it even if it was one million dollars being offered lol. that doesn't surprise me in the slightest though.

@japananon @Jens_Rasmussen without a doubt lol, it's just funny that it says "games that performed poorly on steam" :meru_lul:

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