gamedev
Reconfigured the level editor to support the new format. I've also added a way to change the tile behavior and view the behavior of each tile in the editor. Tiles without an overlay are background tiles. Yellow represents solid tiles. Dark blue are platform tiles (ones where you can jump to from the bottom). Tiles with red overlays are spike tiles.
if you've got instagram you should go give my friend gerudo_thief a follow, she's got very cute artwork :)
obligatory HI I'M DAISY!!!
if you've got instagram you should go give my friend gerudo_thief a follow, she's got very cute artwork :)
obligatory HI I'M DAISY!!!
mainly post about music and games, and share art from artists i like.
obviously i don't condone any sort of abuse/exploitation irl, go fuck yourself.
currently learning japanese.