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i wouldn't say that my game has been hard to make. at least, for the most part. the enemy balance stuff was hard because i had to use calculus or something. the pixel art i make is a little hard because i'm not particularly skilled in that. otherwise, most of what might be considered "hard" is mainly tedious. it's that tedium that burned me out in the past, so the hard part became actually working on the game at all.

things are all on the up-and-up now, though. i'll be finished cleaning up the voice acting audio files in a week or two. i've got 3 more characters left to do but they're all the main characters, so they've got a huge amount of lines to go through.

@YeetLibs Sony is transferring all rights to the character models, existing content, and online accounts to the individual talents, so they can all continue as independent channels.

x.com/PRISMproj/status/1763776242468139244?s=20

It's a stark contrast to Nijisanji, which bullied Selen Tatsuki into a suicide attempt, seized control of her online accounts while she was hospitalised, fired her, defamed her, and deleted three years of content.

How bad do you have to be to make Sony look good?

never ordering produce to be delivered to my house again. they keep fucking it up and getting me more expensive "organic" shit instead that already has bruises on it.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.