Show newer
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted

jecka's voice actress in class of '09 i could have sworn i recognized from somewhere. turns out it's kayli mills, the english voice of quna in pso2 :meru_lul: that's hilarious! i'm glad there are still VAs out there willing to voice for ghost-story-tier shit like this lol.

just found out that rpg architect's 3D camera can be controller by the mouse with freelook too instead of just the arrow keys in pre-defined rotations. straight up, that might be how i design my next game. if i can get 8-way sprites and pixel movement in there, which i'm pretty sure i can, i still think that's going to be the way to go over making the jump over to 3d completely. still looking into other engines of course and i will be until the time comes to start working on it, but that's looking pretty convincing as of right now.

not that i don't think my game is good, but man oh man i am going to be so fucking happy if it even gets like an overall score of 60. to be able to make something so huge over such a long period of time and finally release it is going to be awesome enough.

:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted

There will always be things slightly off or wrong about AI, in my opinion. I don't think it'll ever be perfect. It could get to the point where it is good enough to trick people, we're kind of already there, but it will fall apart when examined more closely. The interesting thing about it too is that humans aren't perfect, so for an AI to be perfect it also has to have human-like imperfections, which are often unpredictable.

As always, I think it is a good tool to build off and help a person's workflow, but it can't get the job done by itself unless the job is to trick or humor people for a quick buck.

:meru_B: b e a r d boosted
:meru_B: b e a r d boosted
:meru_B: b e a r d boosted

Kamala campaign: *releases this photo of JD Vance*
Male millenials: HOLY SHIT THAT'S ME

I need the zoomers to understand that dudes like this were everywhere, they were socially awkward autists but they were generally fucking awesome guys.

There are certainly other engines out there too. Smaller ones, but ones that are much more focused on specific things. As much as I think Godot, Unity, and Unreal are great and really powerful, they're also very broad and that makes it hard to even just figure out how to use them. What I like about RPG Maker is that it's very clearly meant to make RPGs with it, so it's very focused on that, but if you know your way around the engine you can still get it to do a lot more than that. That's rad.

Just saw some videos for RPG In A Box and EasyFPS. Both of those look pretty interesting to mess around with as well. The former is mostly voxel-based, and the latter is sort of like an engine to make a DOOM clone in. I can see the game I want to make working in both of them as long as they can do everything I'd want them to.

It might behoove me to check out a bunch of these and try to get all of my mechanics I want built in the engine to see how fast I can get them done as well as if I can get them made at all. Just do a bunch of tech demos and then pick from there.

Show thread
Show older
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.