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Future - Mask Off [AMV] NARUTO X AFRO SAMURAI
(by M U G G I F Y 杯)

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Sami sends you this photo with love to brighten your day today! 💖
is an old draw but I hope you like it!
#loli

ksi - thick of it 

so i've been hearing that KSI's song "thick of it" is like the WORST fucking song in the world or something? the video has 2.5 MILLION dislikes.

it's... not bad at all. there are plenty of worse youtuber songs out there. fuck, there are worse songs that tons of people seem to really enjoy. at least you can understand the lyrics lmao. i'd rather listen to this than anything from travis scott or macklemore. or jelly roll or whatever the fuck his name is.

it's not the next dark side of the moon or anything but come on... you're really going to put this in the same league as "it's everyday bro" with the whole "england is my city" and "selling merch like a god church" shit?

ksi is a fucking retard but the song is not that bad lol.

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when i was a kid i used to fuck with shrimp heavy but these days i HATE it. i don't know what changed but it seems like every time i've had shrimp in the past ten years the texture of it has just really bothered me. i still like popcorn shrimp and shrimp tempura, but just shrimp by itself is nasty.

I've said it before and I'll say it again: the layoffs and studio closures will continue until the games improve. There's no other way around it. The gaming industry is not some sort of infinite money glitch. Yeah, sometimes it is going to suck to be the guy at the bottom that gets totally screwed over by higher-ups thinking they know best. It's happened to me in at three jobs at this point and I'm not even 30. There is always more work somewhere else and it might suck if you're not doing the thing that you want to be doing, but that's literally just the way it is.

For the sake of the gaming industry's health, I also hope that these teams and budgets get massively trimmed down so that games can be more focused. I know making games is harder now, but it's also pretty damn easy with the tools we have available. Indie teams can make incredible things with what are essentially skeleton crews. Lethal Company sold more than Call of Duty did. I'm sure that whenever Hollow Knight Silksong comes out, it'll outsell whatever AAA games are currently being pushed on the market. Back in the days of the 6th generation and before that, you had teams of like 15 people making these amazing games that have aged relatively well and are still beloved by so many people. Those games would take like, 3 years to make tops. They had to do all of that from absolute scratch, and you're telling me you can't make a good game with a team of 200+ people over the course of 6 years with the tools we have now? No way. It's gotta' just be so much bloat.

Yeah, this is coming from someone who spent 9 years making a single game. I'm a solo dev doing it as a hobby, it is 100% not the same thing lol.

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Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.