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Silent Hill f live review thread 

WHY WON'T SHE STOP HEAVILY BREATHING? Bro WALKING does not require that much. Running makes her breathe even heavier but it's really funny because the breathing isn't based on her speed so you can toggle run, very slowly move the joystick, and she'll be like, panting while moving in slow motion xD

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Silent Hill f live review thread 

You can kind of tell that the character isn't on the world... Like, their walking animation is going at a slightly different rate than their movement. It's extremely subtle but it's enough to where I noticed it. If you walk in a specific way you can even get her legs to clip through each other lol.

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Silent Hill f live review thread 

You can't turn on vsync in borderless full-screen mode... How do so many of these AAA studios keep putting out games with the worst possible graphics settings known to man?

The music so far is really good though, it is very traditional Japanese but still has the classic Silent Hill flair to it.

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Silent Hill f live review thread 

Intro cutscene now, holy shit the game is using async shader compilation and didn't load in my character's arms for a solid 5 seconds lmao.

The English subtitles are definitely dubtitles too, unfortunately. I'm going to have to just deal with it because I can't read Japanese (yet) but I know enough to understand that the English ones are definitely are incorrect.

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Silent Hill f live review thread 

The game already starts off by pissing me off. You can't change the resolution unless you're in widowed mode, and the scaling is only 25/50/75 percent, so I guess I'm stuck playing at 1620p instead of 1440p.

The game also appears to only have two difficulty modes. Story and Hard for combat. For puzzles, it also has "lost in the fog" which is apparently harder than hard, but there is no medium I guess? Seriously just make it "easy, medium, hard" it's weird.

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